{"id":25215,"date":"2025-01-28T14:57:22","date_gmt":"2025-01-28T14:57:22","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguards-destructible-environments-can-apparently-fight-back-dexerto\/"},"modified":"2025-01-28T14:57:22","modified_gmt":"2025-01-28T14:57:22","slug":"cod-vanguards-destructible-environments-can-apparently-fight-back-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguards-destructible-environments-can-apparently-fight-back-dexerto\/","title":{"rendered":"CoD Vanguard\u2019s destructible environments can apparently fight back &#8211; Dexerto"},"content":{"rendered":"<p>CoD Vanguard\u2019s destructible environments can apparently fight back ActivisionCall of Duty: Vanguard introduced a bunch of features to the franchise and breakable environments are an obvious new element. But players are now discovering, the hard way, that these destructible inanimate objects can fight back. Though Call of Duty players generally appreciate a certain level of realism, there\u2019s a fine line. The newest CoD, Vanguard, has some serious WW2 realism \u2014 but also the slide-canceling and modern reticles of an arcade shooter. The destructible environments are also, on the whole, relatively realistic. Bullets can indeed break through wooden panels. But players are now realizing just how far that realism goes and\u2026 are a little concerned. While the CDL\u2019s Atlanta FaZe were practicing callouts on Tuscan, they noticed that there\u2019s an era-appropriate \u201cBazooka\u201d rocket in a closet. And, it turns out, you will explode and die if you melee said missile. CoD Vanguard\u2019s destructible environment fights back with Bazooka You mean to tell me Vanguard&#8217;s destructible environments can fight back?? \ud83d\ude35\ud83d\udcab (via @Arcitys)pic.twitter.com\/nPlG3wh7zN \u2014 Dexerto Esports (@DexertoEsports) December 2, 2021 As the guys looked around the map, there was an explosion and one evaporated. CDL 2021 MVP Chris \u2018Simp\u2019 Lehr explained how he was so easily hard-countered: \u201cDude I knifed the Bazooka in the closet and it blew up.\u201d While everyone laughed in confusion, Alec \u2018Arcitys\u2019 Sanderson went to check for himself. He popped into the room, found another waiting rocket, knifed it, and boom. Arcitys died, everyone cracked up and we all learned that Vanguard\u2019s inanimate objects can be deadly. It remains unclear if other maps have live ammunition laying around but there\u2019s definitely at least two on Tuscan. And, so far, reactions seem to be mixed. While Arcitys said he \u201ccan\u2019t believe this is real,\u201d others are intrigued by the possibilities. A number of players said they might try shooting the closet, or throwing a grenade at it, to kill anyone in the room in the future. Vanguard has been out for around a month now and we\u2019re still finding out new things. Just remember to be careful with what you knife when investigating the maps.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Vanguard\u2019s destructible environments can apparently fight back ActivisionCall of Duty: Vanguard introduced a bunch of features to the franchise and breakable environments are an obvious new element. But players are now discovering, the hard way, that these destructible inanimate objects can fight back. Though Call of Duty players generally appreciate a certain level of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25215","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25215","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25215"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25215\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25215"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25215"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25215"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}