{"id":25279,"date":"2025-01-28T14:57:36","date_gmt":"2025-01-28T14:57:36","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-zombies-season-5-update-patch-notes-new-perk-outbreak-region-field-upgrades-dexerto\/"},"modified":"2025-01-28T14:57:36","modified_gmt":"2025-01-28T14:57:36","slug":"cod-zombies-season-5-update-patch-notes-new-perk-outbreak-region-field-upgrades-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-zombies-season-5-update-patch-notes-new-perk-outbreak-region-field-upgrades-dexerto\/","title":{"rendered":"CoD Zombies Season 5 update patch notes: New perk, Outbreak region, Field Upgrades &#8211; Dexerto"},"content":{"rendered":"<p>CoD Zombies Season 5 update patch notes: New perk, Outbreak region, Field Upgrades ActivisionCall of Duty Zombies fans are in luck as Black Ops Cold War Season 5 brought one of the biggest content updates yet. From more Outbreak Regions to a brand new Perk and even a few weapons, here\u2019s everything there is to know. Hot off the heels of Mauer Der Toten\u2019s release, even more Zombies content just arrived in Cold War\u2019s Season 5 update. Before the patch was deployed, Treyarch revealed everything on the way to both Outbreak and standard Zombies maps. On one hand, Outbreak players have a new Region to explore along with all-new Objectives. On the other, round-based Zombies players have a new Perk and new equipment at their disposal. There\u2019s plenty to keep on top of so we\u2019ve got a full overview of everything that arrived as part of the Cold War Season 5 patch. New CoD Zombies Perk: Death Perception As one of the biggest additions in Season 5, a classic Zombies Perk made its return. Death Perception debuted as the ninth Perk in Cold War after a brief appearance in Black Ops 4. At its base level, Death Perception highlights \u201cobscured\u201d enemies with a unique outline. If you\u2019re in the dark or struggling to see enemies nearby, this perk will keep you well aware of your surroundings. As you upgrade Death Perception, however, more powerful effects come into play. Below are the five upgrade tiers for the new Zombies Perk, according to prominent leaker \u2018TheMW2Ghost.\u2019 Tier 1: Minimap update rate increased. &#8211; Tier 2: Enemies give danger indicators when behind the player. &#8211; Tier 3: Gain 20% more looted salvage. &#8211; Tier 4: Increase armor penetration damage by 10%. &#8211; Tier 5: Nearby chests, resources, and item drops are outlined through walls. &#8211; This new addition is available across both Outbreak and the standard round-based maps. Tesla Storm Field Upgrade Next up in Season 5 is the new Tesla Storm Field Upgrade. Activating this ability will give all nearby Zombies a sudden shock. Upon triggering the Tesla Storm, lightning chains between you and your teammates, damaging regular Zombies caught in between. If you\u2019re able to upgrade the ability, the lightning will soon be able to stun higher-tier Zombies and also boost movement speed. New Zombies weapons in Season 5 It wouldn\u2019t be a major seasonal update without new weapons in Zombies. This time around, players are able to get their hands on a deadly Flamethrower. This new weapon isn\u2019t part of standard loadouts, instead, it can be called in as a Support Weapon when needed. New Outbreak Region in Season 5: Collateral Season 5 brings a \u201chuge new region\u201d to Outbreak as Collateral opens up. This \u201cunstable area\u201d in the Algerian Desert is littered with Aetherium as you would expect. Read More: Everything coming in Warzone Season 5 update &#8211; From crashed satellites to oil drills, teams will have plenty of tasks to complete while traveling through Collateral in Season 5. New Outbreak Objective: Transport Jumping back into Outbreak, players will notice a brand new Objective type. Transport requires teams to escort a Requiem machine across various parts of the map. This machine is actually drivable as players can ram through hordes of Zombies from inside the truck. Tanks arriving in Outbreak Not the only new vehicle in Season 5, Tanks are also on the way to help you take down the most challenging foes. Exclusive to Outbreak, Tanks will soon be scattered across the map at various Regions. One player is able to steer while another mans a mounted minigun on top. What it lacks in speed, it certainly makes up for in firepower. Grappling Gun Crafting Item Last but not least in Season 5 is a brand new Crafting Item. With the right resources in hand, players can put together a Grapple Gun for easier traversal. There\u2019s currently no telling what\u2019s required to build the new item, but we\u2019ll be sure to keep you updated here as those details emerge. Full CoD Zombies Season 5 patch notes Perks Death Perception New upgradeable Perk now available in the Der Wunderfizz machine in all round-based maps and Outbreak. &#8211; Obscured enemies are keylined. Skill Tier I \u2013 Mini-map update rate is increased. &#8211; Skill Tier II \u2013 Enemies give danger indicators when behind the player. &#8211; Skill Tier III \u2013 Gain 20% more looted Salvage and High-Grade Salvage. &#8211; Skill Tier IV \u2013 Increase armor penetration damage by 25%. &#8211; Skill Tier V \u2013 Nearby chests, resources, and item drops are keylined through walls. &#8211; &#8211; &#8211; Tombstone Players now take 25% less damage in shadow form. &#8211; Cost has been removed from the Tombstone stash. &#8211; &#8211; Field Upgrades Tesla Storm New Field Upgrade now available in all round-based maps and Outbreak. &#8211; For 10 seconds, lightning connects to other players, stunning and damaging normal enemies. Skill Tier I \u2013 Double the damage dealt to enemies stunned by Tesla Storm. &#8211; Skill Tier II \u2013 Increase the duration to 15 seconds. &#8211; Skill Tier III \u2013 Special enemies can be stunned and damaged by Tesla Storm. &#8211; Skill Tier IV \u2013 Players generating a field gain 25% increased movement speed. &#8211; Skill Tier V \u2013 Elite enemies can be stunned and damaged by Tesla Storm. &#8211; &#8211; &#8211; Support Flamethrower New Flamethrower Support Weapon available in all round-based maps and Outbreak. &#8211; &#8211; Outbreak Regions Collateral Region now available. &#8211; &#8211; Objectives Transport Objective added. &#8211; &#8211; Vehicles Tank vehicle added to several Regions. &#8211; &#8211; Equipment Grapple Gun added as new Equipment available at the Crafting Table. &#8211; &#8211; Enemies Disciple added to Outbreak. &#8211; Addressed an issue where fire FX were not being applied to Special enemies when using Napalm Burst. &#8211; Addressed an issue where the Mimic could appear to have two overlapping heads. &#8211; &#8211; Intel New Season Five story Intel added throughout Outbreak. &#8211; &#8211; Gameplay Omega Helicopter added. &#8211; &#8211; Playlists Endless Standard Outbreak experience with the option to Warp or Exfil in all Regions. &#8211; &#8211; 3 Region New playlist added. The first two Regions only have the option to Warp, while the third Region will only have the Exfil option. &#8211; &#8211; &#8211; Endless &#8211; Round-Based Maps \u201cMauer Der Toten\u201d Gameplay Added a couple of hidden surprises. \ud83d\ude09 &#8211; &#8211; Main Quest Addressed an issue where the boss could become stuck when players quickly moved to the next arena during the Main Quest boss fight. &#8211; Closed an exploit that allowed infinitely charging and activating the Field Upgrade for the canister during the Main Quest. &#8211; &#8211; Support Addressed an issue where the screen was too dark when using the Cruise Missile Support, making it difficult to aim. &#8211; &#8211; Stability Fixed various stability issues related to Klaus, the Main Quest, and Ammo Caches. &#8211; &#8211; PC Addressed an issue where the dials on the safe were not legible when playing at Low or Lowest texture quality settings on PC. &#8211; &#8211; &#8211; Gameplay &#8211; General Reduced max Essence for respawning players in round-based maps to 25,000. This will now cap out at Round 25 instead of Round 50. &#8211; &#8211; Dead Ops Arcade 3 Bonus Map Added Ikari EggXit bonus map to The Wild. &#8211; &#8211; Onslaught (PlayStation) Maps Echelon added to Onslaught map rotation. &#8211; &#8211; Intel Added new Dark Aether story Intel to discover in Onslaught. &#8211; &#8211; Modes Onslaught maps can now be selected when playing in Local. &#8211; &#8211; Season Challenges 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. &#8211; Reveal a new Challenge every 10 Season Levels. Complete all 20 Season Challenges to unlock the Season Five Zombies Master Animated Calling Card. &#8211; Blueprints Addressed an issue where applying a Blueprint to a weapon that had been Pack-a-Punched to Tier II or III would reset it to Pack-a-Punch Tier I camo. &#8211; Addressed an issue where Blueprint weapon skins were not retained when warping to the next Region in Outbreak. &#8211; Addressed an issue where attachments were being removed from weapons when applying Blueprints with Mule Kick. &#8211; Featured Playlists Outbreak (Endless and 3 Region) [NEW] &#8211; Mauer der Toten &#8211; Firebase Z &#8211; Die Maschine &#8211; Dead Ops Arcade: First Person &#8211; Dead Ops Arcade &#8211; Onslaught (PlayStation) &#8211; Onslaught Echelon (PlayStation) [NEW] &#8211; Onslaught Accelerated (PlayStation) &#8211; Onslaught Containment (PlayStation) &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Zombies Season 5 update patch notes: New perk, Outbreak region, Field Upgrades ActivisionCall of Duty Zombies fans are in luck as Black Ops Cold War Season 5 brought one of the biggest content updates yet. From more Outbreak Regions to a brand new Perk and even a few weapons, here\u2019s everything there is to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25279","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25279"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25279\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}