{"id":25412,"date":"2025-01-28T14:58:04","date_gmt":"2025-01-28T14:58:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/crimsix-explains-why-modern-warfare-needs-fake-three-lane-maps-dexerto\/"},"modified":"2025-01-28T14:58:04","modified_gmt":"2025-01-28T14:58:04","slug":"crimsix-explains-why-modern-warfare-needs-fake-three-lane-maps-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/crimsix-explains-why-modern-warfare-needs-fake-three-lane-maps-dexerto\/","title":{"rendered":"Crimsix explains why Modern Warfare needs \u201cfake three-lane maps\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Crimsix explains why Modern Warfare needs \u201cfake three-lane maps\u201d Call of Duty legend Ian \u2018Crimsix\u2019 Porter has weighed in on the arguments surrounding Modern Warfare\u2019s maps, explaining what the \u2018best\u2019 maps in the franchise usually look like. Since it released back on October 25, Modern Warfare has sparked plenty of debate between players \u2013 both professional and casual \u2013 with plenty on both sides criticizing weapons, maps, and even grenade usage. With the annoucement that Infinity Ward would be rolling out new content, including a brand-new map by the name of Shoot House. That debate about maps has carried on, with Crimsix revealing his hope for the new map in question, specifically about how developers should be mimicking \u2018fake\u2019 three-lane set-ups. On November 7, the Dallas Empire player tweeted that \u201cthe best kind of maps are \u201cfake\u201d 3-lane maps,\u201d and hoped that Shoot House would be \u201csomewhat like that.\u201d In order to avoid confusion about what he meant by \u2018fake\u2019 three-land maps, the two-time CoD World Champion added: \u201c3 lanes with quick\/multiple cutoffs that separate the lanes.\u201d The best kind of maps are \u201cfake\u201d 3-lane maps. Hopefully this new map is somewhat like that. (3 lanes with quick\/multiple cutoffs that separate the lanes) \u2014 Empire C6 (@Crimsix) November 8, 2019 Quickly after his post, one fan quizzed Crimsix on some good historical examples of what he meant, with the former OpTic Gaming star replying with a bad one and an all-time great one. He explained that Ardennes Forest from CoD: WWII was a \u201cperfect bad example,\u201d while Standoff from Black Ops II was a \u201cgood\u201d one because of it\u2019s variation in crossing the three different lanes. Ardennes Forrest is a perfect bad example. Only 3 cutoffs to mid-lane, all extremely shitty to go through. Standoff is a good \u201cfake\u201d 3 lane map. Lots of different routes to cross lanes, and about even 50-50 gunfights to cross lanes (no headies vs no headies fights) https:\/\/t.co\/QC6KFxZr9c \u2014 Empire C6 (@Crimsix) November 8, 2019 Prior to the game\u2019s release, Infinity Ward devs explained that they wouldn\u2019t be following the stereotypical three-lane design in order to maintain plenty of \u201crealism\u201d instead of the arena-based shooter feel of recent titles. With a huge number of maps being leaked in a recent data mine, and Shoot House now being playable, it remains to be seen if there will be anything along the lines of what Crimsix wants. However, if the developers are already set in their ways and these maps have been a long time in the making, they may not have taken the increasingly vocal criticism from players on board.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Crimsix explains why Modern Warfare needs \u201cfake three-lane maps\u201d Call of Duty legend Ian \u2018Crimsix\u2019 Porter has weighed in on the arguments surrounding Modern Warfare\u2019s maps, explaining what the \u2018best\u2019 maps in the franchise usually look like. Since it released back on October 25, Modern Warfare has sparked plenty of debate between players \u2013 both [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25412","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25412","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25412"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25412\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25412"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25412"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25412"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}