{"id":25438,"date":"2025-01-28T14:58:10","date_gmt":"2025-01-28T14:58:10","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/crimsix-puts-cdl-on-blast-in-epic-post-match-rant-we-want-good-spawns-dexerto\/"},"modified":"2025-01-28T14:58:10","modified_gmt":"2025-01-28T14:58:10","slug":"crimsix-puts-cdl-on-blast-in-epic-post-match-rant-we-want-good-spawns-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/crimsix-puts-cdl-on-blast-in-epic-post-match-rant-we-want-good-spawns-dexerto\/","title":{"rendered":"Crimsix puts CDL on blast in epic post-match rant: \u201cWe want good spawns!\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Crimsix puts CDL on blast in epic post-match rant: \u201cWe want good spawns!\u201d Call of Duty LeagueAfter one of the most highly anticipated Call of Duty League matches of 2021, Dallas Empire veteran Ian \u2018Crimsix\u2019 Porter took his postgame opportunity to address an issue plaguing pro players: the difference between scrim and match servers. Coming into Day 5 of CDL Super Week, a lot of the attention was on the first meeting of the season between Dallas Empire and New York Subliners, and understandably so, considering it was James \u2018Clayster\u2019 Eubanks\u2019 first time coming up against his former team since being dropped last year. Instead, directly following the dramatic and narrative-infused 3-2 victory, Crimsix made a point to publicize just how bad the server situation is for CDL teams. An unideal situation that has been subject to numerous tweets and complaints from pro players, Crimsix brought the issue to the forefront by emphatically discussing it on the official broadcast. As the general sentiment goes: teams scrim on 20 Hz servers, while official matches are on 60 Hz servers \u2014 and that needs to be fixed. (For mobile users, segment begins at 01:51:40) Asked about \u201cups and downs,\u201d possibly focused on the Dallas Empire\u2019s inconsistency to start the year, the 3x World Champion instead honed in on the server problem: \u201cFor scrims, we\u2019re playing 20 Hz. And for matches, we\u2019re playing 60 Hz.\u201d And, when music and statistics took over the screen mid-sentence, Crim would not be denied his opportunity to express displeasure: \u201cYou guys playing a cut scene already? I\u2019m not done talking!\u201d Citing the issues with the game\u2019s general feel on such different servers and, more specifically, the differences between 20 and 60 Hz spawns, he gave his ultimatum. \u201cIf we\u2019re gonna scrim on 20 Hz, we better be playing on 20 Hz. Or, if we scrim on 60, we better be playing on 60. Players union guys, you\u2019re done. We want good spawns, please\u201d he said, and he\u2019s not the first pro to publicly propose that issue, either. Wish we could practice on 60hz it\u2019s practically a different game. \u2014 Chris (@Parasite) February 14, 2021 New to the CDL but not new to professional CoD, Chris \u2018Parasite\u2019 Duarte quickly complained about the state of affairs after debuting for the London Royal Ravens. His insistence on being able to practice on 60 was immediately echoed by Los Angeles Thieves veteran Austin \u2018SlasheR\u2019 Liddicoat, who replied: \u201cShouldn\u2019t be playing on something we can\u2019t practice on \u2026 it\u2019s so dumb.\u201d As a textbook example of the difference between 20 and 60 Hz servers, simply look at the shock expressed by New York Subliners coach John \u2018Revan\u2019 Boble. In the replies, other coaches, analysts and players express confusion, noting that it must be \u201ca new 60 Hz spawn.\u201d While that spawn was eventually addressed by Treyarch, following a request from the Minnesota ROKKR\u2019s Lamar \u2018Accuracy\u2019 Abedi, individual spawn fixes don\u2019t solve the server issue. With SlasheR formerly calling the problem \u201cdisrespectful\u201d and Crim colorfully denouncing it on the official stream, it\u2019s clear that players just want more consistency.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Crimsix puts CDL on blast in epic post-match rant: \u201cWe want good spawns!\u201d Call of Duty LeagueAfter one of the most highly anticipated Call of Duty League matches of 2021, Dallas Empire veteran Ian \u2018Crimsix\u2019 Porter took his postgame opportunity to address an issue plaguing pro players: the difference between scrim and match servers. Coming [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25438","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25438"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25438\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}