{"id":25618,"date":"2025-01-28T14:58:49","date_gmt":"2025-01-28T14:58:49","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/david-vonderhaar-reveals-upcoming-changes-to-blackout-in-black-ops-4-dexerto\/"},"modified":"2025-01-28T14:58:49","modified_gmt":"2025-01-28T14:58:49","slug":"david-vonderhaar-reveals-upcoming-changes-to-blackout-in-black-ops-4-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/david-vonderhaar-reveals-upcoming-changes-to-blackout-in-black-ops-4-dexerto\/","title":{"rendered":"David Vonderhaar reveals upcoming changes to Blackout in Black Ops 4 &#8211; Dexerto"},"content":{"rendered":"<p>David Vonderhaar reveals upcoming changes to Blackout in Black Ops 4 The popular Blackout battle royale mode in Call of Duty: Black Ops 4 is set to receive some major changes in the near future. Treyarch Studio Design Director David Vonderhaar took to social media on November 2 to reveal that adjustments are coming to some of the fundamental aspects and mechanics of Blackout. In his tweets, he hinted at changes to SMGs, Armor, and stun items such as 9-Bangs and Concussions. \u201cExpect changes to the SMG viability at mid-range, armor re-design, consolidated roles that 9-Bangs and Concussion play to the late game,\u201d he tweeted. \u201cHint: less redundancy and less punishing to mobility.\u201d While the topics are not discussed in-depth, they at least provide a framework for the changes that players can expect in upcoming updates. Expect changes to the SMG viability at mid-range, armor re-design, consolidated roles that 9-Bangs &#038; Concussion play in the late game (hint: less redundancy and less punishing to your mobility). + \u2014 Lord Vonderhaar (@DavidVonderhaar) November 2, 2018 Vonderhaar also went on to reveal that alternative Backpack items were in the works for Blackout. \u201cWe have prototypes of alternative Backpack types other than the +5 Inventory storage,\u201d he revealed. \u201cThis would NOT be Backpack 2 (now with +10 Inventory Slots). Modifies other things like maximum stack carry or combos with other content.\u201d As the tweet states, these new Backpacks would not be an advanced or upgraded version of the current one in-game, but rather the inventory within it would be managed differently. Finally, Vonderhaar mentioned that there is a system in development that would allow players to better understand how many people drop with them at a certain location. \u201cExcited about the work we have going to help you understand how many people are dropping with you,\u201d he said. \u201cWingsuits get you into the action fast and we like that, but it comes with the penalty of not being able to really size up just how hot it is.\u201d Excited about the work we have going to help you understand how many people are dropping with you. Wingsuits get you into the action fast and we like that -but it comes with the penalty of not being able to really size up just how hot it is. + \u2014 Lord Vonderhaar (@DavidVonderhaar) November 2, 2018 As of now, it is not clear exactly when these changes will be implemented in Blackout, or if all of them will be added together in one large update. However, all of these changes seem to be positive and players can rest assured that Treyarch are continuously working at improving Blackout.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>David Vonderhaar reveals upcoming changes to Blackout in Black Ops 4 The popular Blackout battle royale mode in Call of Duty: Black Ops 4 is set to receive some major changes in the near future. Treyarch Studio Design Director David Vonderhaar took to social media on November 2 to reveal that adjustments are coming to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25618","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25618","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25618"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25618\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25618"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25618"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25618"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}