{"id":25670,"date":"2025-01-28T14:59:00","date_gmt":"2025-01-28T14:59:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dmz-season-4-reloaded-patch-notes-temp-v-field-upgrade-player-v-player-bounties-more-dexerto\/"},"modified":"2025-01-28T14:59:00","modified_gmt":"2025-01-28T14:59:00","slug":"dmz-season-4-reloaded-patch-notes-temp-v-field-upgrade-player-v-player-bounties-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dmz-season-4-reloaded-patch-notes-temp-v-field-upgrade-player-v-player-bounties-more-dexerto\/","title":{"rendered":"DMZ Season 4 Reloaded patch notes: Temp V field upgrade, player v player bounties, more &#8211; Dexerto"},"content":{"rendered":"<p>DMZ Season 4 Reloaded patch notes: Temp V field upgrade, player v player bounties, more ActivisionDMZ is the extraction shooter that dropped alongside Warzone 2 in 2022, and while the Call of Duty battle royale may not be as popular as it once was, DMZ has still built itself a solid community of PvP and PvE players. Here are all the patch notes for the Season 4 Reloaded update. DMZ was a surprise addition to Modern Warfare 2 and Warzone 2, with very few players expecting COD to add yet another huge scale mode to the game alongside both multiplayer and battle royale. It\u2019s done a good job of earning itself a solid reputation since launch however, so here are the full patch notes for the latest update. (Be sure to also check out our Warzone patch notes and Modern Warfare 2 patch notes for the latest update). Full DMZ Season 4 reloaded patch notes Gameplay There are reports of a new enemy force attempting to infiltrate Building 21. Proceed with caution, Operators\u2026 &#8211; Temp V has arrived! Read more about this in the Warzone patch notes. Effects are limited in DMZ (such as no Charge Jump) and increased scarcity on the map versus Battle Royale. &#8211; Players can now see the progress they\u2019ve made on their Upgrade Missions in the After Action Report &#8211; Increased the time to Plea for Help to 20 seconds from 15 after your squad has been eliminated &#8211; The Plea for Help timer that triggers after you are the last Player on a squad eliminated will now pause while holding down the plea button &#8211; Plea for Help and Assimilation When reviving someone who is pleading, the Player who was pleading will no longer auto-join the reviver\u2019s team &#8211; There will be a 30 second grace period after a Player is revived, where the reviver\u2019s team will not be able to damage the Player who was pleading &#8211; After reviving, the reviver will be given a prompt to invite the revived Player to their team &#8211; The \u2018Plea for Help\u2019 and \u2018Loot\u2019 prompts are now separate: &#8211; The \u2018Plea for Help\u2019 revive prompt is on the Player\u2019s body, and the \u2018Loot\u2019 prompt is on the Backpack like normal &#8211; Looting the Player first will not disable the Plea option &#8211; Created a direct assimilation function to only send a request to one person. &#8211; The team who killed the Player that is pleading will no longer be able to accept their plea request and then revive. This prevents killing to force assimilation. &#8211; Players Hunting Players If a Player and their Squad kill too many Players in DMZ, that high-kill individual Player will be issued a warning. If they kill another Player, they can expect a Bounty on their head. Enemy Operators in the Exclusion Zone will then recieve intel on your position to secure a reward upon completion. Killing a Player with a Bounty will award everyone in the squad $10,000 &#8211; This Bounty is not active in Building 21 or the Koschei Complex &#8211; BUG FIXES Fixed doors on Hostage Rescue Contract buildings being locked if the Contract ends &#8211; Fixed an issue where the hostage in Hostage Rescue Contract was not dropping to the ground properly when the Player carrying the hostage was struck or killed with Equipment &#8211; Fixing incorrect items being listed in the Upgrades Menu &#8211; Fixed the train safe not tracking for the purposes of the Demolitions Mission &#8211; Fixed the Icebreaker Mission tracking for the items being placed in any Dead Drop instead of the specified one &#8211; Fixed the False Alarm Mission being able to be completed in maps besides Al Mazrah &#8211; Fixed the Strike Team Mission not counting the kill if the Player was standing on top of a vehicle &#8211; Fixed a number of issues affecting Mission descriptions &#8211; Fixed an issue where completed urgent Missions were not resetting on subsequent days &#8211; Fixed an issue where the Mission title was sometimes missing from the mission timer &#8211; Fixed an issue where extracted items sometimes weren\u2019t unlocked correctly &#8211; Fixed a problem with Missions that require the Player to infil into Koschei Complex &#8211; Fixed an issue where Barter items weren\u2019t unlocked correctly &#8211; Fixed an issue where the container for the Secure Nuclear Material would not be usable after one Player empties it &#8211; Fixed an issue where the Phalanx Tier 4 Fearless Mission was not checking if other teammates were carrying the Weapon Case &#8211; Fixed an issue where some Blueprints were showing as placeholder images in the After Action Report when extracting from DMZ &#8211; Fixed an issue where \u201cThe Fear in Your Eyes\u201d challenge was not tracking Throwing Star kills &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DMZ Season 4 Reloaded patch notes: Temp V field upgrade, player v player bounties, more ActivisionDMZ is the extraction shooter that dropped alongside Warzone 2 in 2022, and while the Call of Duty battle royale may not be as popular as it once was, DMZ has still built itself a solid community of PvP and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25670","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25670","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25670"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25670\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25670"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25670"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25670"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}