{"id":26098,"date":"2025-01-28T15:03:50","date_gmt":"2025-01-28T15:03:50","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/euniteds-clayster-vents-frustration-after-another-cod-update-changes-the-entire-meta-dexerto\/"},"modified":"2025-01-28T15:03:50","modified_gmt":"2025-01-28T15:03:50","slug":"euniteds-clayster-vents-frustration-after-another-cod-update-changes-the-entire-meta-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/euniteds-clayster-vents-frustration-after-another-cod-update-changes-the-entire-meta-dexerto\/","title":{"rendered":"eUnited\u2019s Clayster vents frustration after another CoD update changes the entire meta &#8211; Dexerto"},"content":{"rendered":"<p>eUnited\u2019s Clayster vents frustration after another CoD update changes the entire meta Competitive Call of Duty is an exciting, fluid esport for fans to indulge, but the constant changes to the scene can sometimes leave some pros wanting for more stability. In a series of tweets, eUnited\u2019s James \u2018Clayster\u2019 Eubanks expressed some frustrations with the way CoD esports seems to change so frequently, which essentially forces pros to relearn major aspects of their job every few months. Although Clayster acknowledges that adaptation is always a part of the pro scene, these extensive and sometimes game-changing updates can still throw a troublesome wrench in teams\u2019 preparations. Gimme a CoD game made by one developer that just updates or adds maps\/guns once a year. Strictly made for comp from the ground up. Gimme some CS level strats with depth that spans a decade. A guy can wish \u2014 eU Clayster (@Clayster) February 19, 2019 \u201cSo tired of work being reset every ~3 months,\u201d Clayster said. \u201cWhether it be a patch, new game, whatever. Feel like CoD is so inconsistent because we can\u2019t practice for longer than 90 days without something major happening.\u201d The 2015 World Champion MVP suggested that Activison work on a title from the \u201cground up\u201d specifically for the purposes of fostering the competitive scene. \u201cJust adapt\u201d yeah we will just like we have for the past 10 years. CoD players have the best adaptability over almost any other esport. We always adapt, literally all the time. We\u2019re gonna adapt in four days practice to a completely new game playing in a league for $1.25m lmfao. \u2014 eU Clayster (@Clayster) February 19, 2019 Clayster suggested that a CoD title with a single, dedicated developer who updates the game once every year or so could set the stage up for more intricate stats or plays from the CoD scene. Read more: How to watch the Black Ops 4 CWL Pro League \u2013 streams, schedule, scores, standings, and more &#8211; As it stands, CoD teams can\u2019t get used to a single style of play throughout a significant amount of time since major updates or new title releases basically wipes the potential for deep strats. With franchising coming to the Call of Duty in the future, Activision could look for more ways to make the esport\u2019s scene more stable in its approach. Clayster and the rest of eUnited are currently in the midst of Pro League play in Division B with a 0-1 record and will look to get on level standing when they play again February 19 at 6:00 PM PST \/ 9:00 PM EST against Enigma6.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>eUnited\u2019s Clayster vents frustration after another CoD update changes the entire meta Competitive Call of Duty is an exciting, fluid esport for fans to indulge, but the constant changes to the scene can sometimes leave some pros wanting for more stability. In a series of tweets, eUnited\u2019s James \u2018Clayster\u2019 Eubanks expressed some frustrations with the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-26098","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26098","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=26098"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26098\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=26098"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=26098"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=26098"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}