{"id":26149,"date":"2025-01-28T15:04:01","date_gmt":"2025-01-28T15:04:01","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/everything-coming-in-warzone-season-2-fortunes-keep-wonder-weapons-ranked-more-dexerto\/"},"modified":"2025-01-28T15:04:01","modified_gmt":"2025-01-28T15:04:01","slug":"everything-coming-in-warzone-season-2-fortunes-keep-wonder-weapons-ranked-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/everything-coming-in-warzone-season-2-fortunes-keep-wonder-weapons-ranked-more-dexerto\/","title":{"rendered":"Everything coming in Warzone Season 2: Fortune\u2019s Keep, Wonder Weapons, Ranked &#038; more &#8211; Dexerto"},"content":{"rendered":"<p>Everything coming in Warzone Season 2: Fortune\u2019s Keep, Wonder Weapons, Ranked &#038; more Call of Duty: Modern Warfare 3Warzone Season 2\u2019s changes have been announced, and the latest Warzone content update is coming with a ton of Zombies-themed content. From power-ups to Wonder Weapons, Warzone\u2019s getting a CoD Zombies makeover. Here\u2019s everything we know about the upcoming season. Warzone has been a huge hit amongst CoD fans since its inception, and that\u2019s largely due to how consistently the mode has been updated with new content. However, MW3\u2019s take on Warzone hasn\u2019t been too well received since launch, with many creators calling out the mode\u2019s shortcomings. So, getting Season 2 of Warzone right is important. To spice things up and give players a new experience, they\u2019ve done a ton of crossover with a fan-favorite CoD mode: Zombies. With a ton of map integration for core mechanics of the iconic mode that take this crossover concept further than it\u2019s ever gone, Season 2 is sure to bring some chaotic fun to CoD\u2019s flagship battle royale mode. Contents Fortune\u2019s Keep &#8211; Zombies crossover content: Wonder Weapons, Power Ups &#038; more &#8211; Warzone Season 2 Ranked play and changes &#8211; Warzone Season 2: Fortune\u2019s Keep returns Fortune\u2019s Keep is back, though it\u2019s coming with a bunch of changes to core POIs. Many of the Keep\u2019s grandiose locations have been ravaged by war and torn asunder, with almost no part of the map untouched. Here\u2019s a full bird\u2019s-eye overview of the map: There are too many POIs and map changes to go over here, but there\u2019s a full Tac Atlas that\u2019ll let you take a sneak peek at each location. For now, though, the biggest news is Grotto being entirely leveled. What was one of the most popular POIs has been reduced to a crater. Every POI has seen significant change, and, while Fortune\u2019s Keep will feel familiar in layout alone, the actual flow of the map will be very different. Additionally, Extendable Bridges will be available across the map that players can use to restrict or open up certain paths. Warzone Season 2 Zombies content: Contracts, Wonder Weapons, Power Ups &#038; more Zombies are taking over in Warzone Season 2. It isn\u2019t like this is an entirely new step for Warzone to take, but the amount of tools players will have access to that carry over from Zombies is unprecedented. Power Ups For Season 2\u2019s launch, a number of power ups will be attainable by either opening caches or taking out other players. Here\u2019s the full list of Power Ups players will be able to attain: Double Points: 60-second duration. Doubles Plunder from ground loot and kills, and score events in Resurgence (that contribute to teammate respawn timers). &#8211; Full Armor: Instant buff. Fully fills your active Armor slots on pickup. &#8211; Max Ammo: Instant buff. Fully fills ammo for all your carried weapons on pickup. &#8211; Fire Sale: 90-second duration. Reduces the price of all shop items for a small duration of time. &#8211; Looting Spree: 60-second duration. Adds bonus items to caches, with a very high chance of a bonus Common item, and a small but significant chance of an additional Legendary item. &#8211; Zarkour: 60-second duration. Increases movement speed by around 25%, with infinite Tactical Sprint and Reloading while Sprinting, and disables Fall Damage. &#8211; Undead Sight: 45-second duration. Operators or AI enemies within the range of your vision are highlighted red and friendly squadmates are blue. Tracker footsteps are active. &#8211; Some of these Power Ups are all-time Zombies classics, but others are entirely new for this limited time event. Wonder Weapons Wonder Weapons have been a feature in Zombies for almost 2 decades at this point, and the devs have confirmed that a certain selection of them will be available on Fortune\u2019s Keep. Operators with previous Fortune\u2019s Keep combat experience know that even a Konni explosion won\u2019t have dislodged all the secrets this island has to offer. Latest intel confirms Wonder Weapons with limited ammunition support and no restock options can be acquired under certain circumstances, [[REDACTED]] available via several [[REDACTED]]. Multiple [[REDACTED]] are also active throughout the area of operations. We know Wonder Weapons will be there somewhere, but we aren\u2019t aware of which ones just yet. Limited Time Events Zombie Nest Eradication Contracts, and Rogue Signal events will all be added to this map. The Zombie Nest contracts are pretty self-explanatory, with players following a Zombie\u2019s tracks to a nest so they can eliminate all of them and get their reward. Rogue Signal is a bit more involved. Within a match, expect the Rogue Signal competitive Public Event to periodically appear, pitting you against other Operators and teams in a 90-second objective-based mission. There\u2019s Cash, XP, and a special unique Reward Cache on the line. After a notification appears, expect a new HUD element with an objective, a scoreboard, and your (or your team\u2019s) placement compared to your rivals. The steps to completion are as follows: Receive Objective: All teams receive the same task. Examples include \u201cGet the most kills,\u201d \u201cDeal the most damage to players,\u201d or \u201cOpen the most caches.\u201d &#8211; Complete Objective: All teams can optionally complete the objective within the following 90 seconds. The top three teams receive cash prizes of varying amounts and the location of the special Reward Cache. &#8211; Claim Reward: The Reward Cache remains locked for the next 30 seconds. Whichever team opens the Cache first receives the reward. Rewards are randomized, don\u2019t remain with you after the match, and for Season 2 can include [[REDACTED]], a Wonder Weapon from MWZ, and [[REDACTED]]. &#8211; Squad Wipe Streaks Though it\u2019ll be disabled for ranked playlists, the Squad Wipe Streak feels like it\u2019s built for high level players looking to crush casual lobbies. Those who are looking for a fast-paced way to play normal Warzone matches are in for a treat in Season 2. Look at the top right of your HUD during Season 2 to see a new \u201cSkull and Sickles\u201d icon next to the remaining teams, players, your kills, and players watching you. This keeps count of your Squad Wipe Streaks total; this represents the number of squad wipes you achieve back-to-back within a set period of time. This is tracked per match and is added to your main stats along with your personal best: Bragging rights confirmed! Here\u2019s how this works: Step 1: Fully eliminate your first team and one point is added to your Squad Wipe total, and the match status HUD (top right) updates with an icon. &#8211; Step 2: Next to this icon is a countdown bar, giving you (or a squadmate) around 90 seconds to eliminate your next team. If you\u2019re already on a streak, the timer resets. &#8211; Step 3: Search and eliminate the next team before the countdown bar empties and continue your streak. &#8211; Note: After each streak, a white flare shoots up from the last enemy player to be slain. Visible for around ten seconds, this enables rival squads to spot your aggression if they\u2019re observant. Step 4: Compete with enemy players or teams to obtain the highest Squad Elimination Streak in a match. &#8211; Step 5: Claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons. &#8211; Mid-Season Changes As per usual, mid-season updates have already been announced, with some new killstreaks and field upgrades planned for later on in Season 2. Here\u2019s what you can expect from those content updates when they eventually arrive: Research Vessel (Mobile Point of Interest): A large pontoon-style watercraft has been rumored to appear in the waters off the coast of Fortune\u2019s Keep, later in the season. Certain to draw attention, the craft is large enough for combat to take place across the deck. The ship comes with its own helipad, Ascenders, and a variety of countermeasures and [[REDACTED]] to discover. Bunker Buster (Killstreak): Use binoculars to designate a target structure. This Lethal Killstreak launches a missile that vertically decimates a building through multiple floors, hopefully clearing out foes hiding inside. The impact creates a long column of gas designed to force surviving enemies out of cover. Portable Decontamination Station (Field Upgrade): We\u2019ve said it before, but we actually mean it this time \u2014 an improved version of the Portable Decontamination Station (PDS, also known as the Personal Decontamination Station) Field Upgrade joins the loot pool at mid-season, emitting a cloud of chemicals that counteract the corrosive properties of the circle gas, creating a temporary safe zone. Expect to deploy this to the ground, in water, on a platform, vehicle, and close to a Buy Station to reactivate it. New Weapons New weapons are coming to MW3 and, in turn, Warzone. Season 2\u2019s release date is a global one, meaning these weapons will have day 1 access in Warzone. For a full rundown of the new guns, check out our MW3 Season 2 explainer. Ranked Play arrives in Warzone Season 2 For those looking to prove their skill in more ways than just smurfing in normal lobbies now have their shot. Ranked finally returns to Warzone in Season 2, with a ton of updates and quality of life changes. First up, here are all the restrictions: Party Size: Trios &#8211; Map: Fortune\u2019s Keep &#8211; Game Mode: Resurgence &#8211; Public Event restrictions: Yes (Firesale and Restock happen at fixed circles. No other Public Events are available) &#8211; Vehicle restrictions: Yes (e.g., No Turreted Vehicles) &#8211; Restricted gameplay elements: Yes &#8211; Buy Station Inventory Adjustments: Yes &#8211; Ranks function pretty similar to what they were in Warzone\u2019s previous ranked iteration. The same is true of the way SR (Skill Rating) is gained and lost. For those who need a refresher, here\u2019s how the ranked system works: SR Points earned are increased based on the number of enemy squads remaining in your match, as usual. &#8211; A Deployment Fee is deducted from your SR total at the start of each match once you reach Silver I Skill Division, and that fee increases the higher your Skill Division Tier is. &#8211; At the end of each Season, you are set back three Tiers below where you finished in the previous season. &#8211; Players Crimson II and above will be set back to Diamond I. &#8211; SR Forgiveness, Demotion Protection, Squad Backout, Match Cancelling, and Suspensions are all included in this Mode, and RICOCHET Anti-Cheat\u2122 will be enforcing a zero-tolerance policy related to cheating. &#8211; However, there are a number of things changing with ranked in comparison to previous Warzone ranked modes. For instance, players who die a lot in matches will lose SR, even if their team wins. There\u2019s a lot more to Warzone than just getting a W now. Here\u2019s what\u2019s changing: Alteration \u2014 Rank Progression: As before, players progress their Skill Rating (\u201cRank\u201d) by earning Stars, with up to three Stars being earnable per match. These placement Stars are adjusted for the lower squad count, as follows: Place in the Top 8 of Squads: One Star &#8211; Place in the Top 5 of Squads: Two Stars &#8211; Finish 1st: Three Stars &#8211; Alteration \u2014 SR Placement: Tuning adjustments have occurred due to the lower squad count and faster Resurgence playstyle, resulting in the following SR rewards: Teams Remaining: 14: SR = 0 &#8211; Teams Remaining: 10: SR = 15 &#8211; Teams Remaining: 8: SR = 30 &#8211; Teams Remaining: 6: SR = 45 &#8211; Teams Remaining: 5: SR = 60 &#8211; Teams Remaining: 4: SR = 80 &#8211; Teams Remaining: 3: SR = 100 &#8211; Teams Remaining: 2: SR = 125 &#8211; Teams Remaining: 1: SR = 150 &#8211; Alteration \u2014 SR for Kills and Assists: The SR you receive for Kills and Assists has been tuned based on the lower number of teams remaining: Teams Remaining: 9+: SR Per Kill\/Assist = 5. SR Per Non-Assisted Kill = 2. &#8211; Teams Remaining: 8: SR Per Kill\/Assist = 7. SR Per Non-Assisted Kill = 3. &#8211; Teams Remaining: 3: SR Per Kill\/Assist = 15. SR Per Non-Assisted Kill = 7. &#8211; SR Deployment Fees per Match: This is unchanged. New \u2014 Seasonal SR Challenges: Begin each Ranked Play Season strong, and ensure you rank your way out of early Divisions rapidly by earning bonus SR Rewards for completing Challenges. Visible in the front-end menus, the following Challenges can be completed once per Season: First Kill or Assist: +100 SR &#8211; 10 Kills or Assists: +100 SR &#8211; 25 Kills or Assists: +100 SR &#8211; 50 Kills or Assists: +100 SR &#8211; 100 Kills or Assists: +100 SR &#8211; Reach Top 8 Squad: +100 SR &#8211; Reach Top 5 Squad: +100 SR &#8211; Reach Top 3 Squad: +100 SR &#8211; Win a Match: +200 SR &#8211; That\u2019s everything that\u2019s changing for Warzone Season 2 that we know of. We\u2019ll update with more information like which Wonder Weapons will actually be included as that info becomes available.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Everything coming in Warzone Season 2: Fortune\u2019s Keep, Wonder Weapons, Ranked &#038; more Call of Duty: Modern Warfare 3Warzone Season 2\u2019s changes have been announced, and the latest Warzone content update is coming with a ton of Zombies-themed content. From power-ups to Wonder Weapons, Warzone\u2019s getting a CoD Zombies makeover. Here\u2019s everything we know about [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-26149","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=26149"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26149\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=26149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=26149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=26149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}