{"id":26555,"date":"2025-01-28T15:05:29","date_gmt":"2025-01-28T15:05:29","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/former-call-of-duty-pro-slams-modern-warfare-2s-backward-ranked-play-system-dexerto\/"},"modified":"2025-01-28T15:05:29","modified_gmt":"2025-01-28T15:05:29","slug":"former-call-of-duty-pro-slams-modern-warfare-2s-backward-ranked-play-system-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/former-call-of-duty-pro-slams-modern-warfare-2s-backward-ranked-play-system-dexerto\/","title":{"rendered":"Former Call of Duty pro slams Modern Warfare 2\u2019s \u201cbackward\u201d Ranked Play system &#8211; Dexerto"},"content":{"rendered":"<p>Former Call of Duty pro slams Modern Warfare 2\u2019s \u201cbackward\u201d Ranked Play system ActivisionFormer Call of Duty pro player TeeP has raised some big complaints over Modern Warfare 2\u2019s Ranked Play system structure. Tyler \u2018TeeP\u2019 Polchow is a former Call of Duty World Champion and is currently one of the best Warzone players in the world. He collected multiple trophies over his playing career and also spent some time as the coach for OpTic Gaming in World War II and Black Ops 4. After reading the behind-the-scenes breakdown of how Modern Warfare 2\u2019s Ranked playlist works, he wasn\u2019t happy about how it awards lopsided Skill Ranking depending on a number that is hidden from the public\u2019s view, calling the system \u201ca**-backward\u201d as a whole. TeeP criticizes Modern Warfare 2 Ranked Polchow slammed the Ranked Play infrastructure for how it weighs players\u2019 individual skill levels. While the categories of Bronze, Silver, Gold, and so on look like skill divisions on the surface, the game\u2019s real talent designation is done by Hidden Performance Rating \u2013 a number that, as its name suggests, isn\u2019t viewable to the player. This number works separately from Skill Rating, which is simply the number that determines where a player sits in the Ranked Ladder. In simple terms: HPR is what the game uses to determine how good a player is, while SR simply rates how many wins and losses they\u2019ve collected along the way. This is important because HPR also determines how much SR a player will collect or lose from a match. A Diamond player with a high HPR could earn fewer points than a Crimson player with a lower HPR, despite the fact that the Diamond player could be hundreds of Skill Ratings lower than the other person. TeeP believes this is a significant mistake, as it means that good players will eventually meet a wall that\u2019s impossible to get past. \u201cSo basically, I play, I play, I play, and then once I run into pros, my HPR comes to a halt, and I get f*cked because of it.\u201d After finishing a fully Iridescent\/Top 250 game, the former pro made an astute prediction that he would collect a measly 27 SR despite being the other team by 75 points in Hardpoint. TeeP is the odd man out, though, as other than pros having problems with cheaters, the community largely agrees that this incarnation of Ranked Play is one of the best yet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Former Call of Duty pro slams Modern Warfare 2\u2019s \u201cbackward\u201d Ranked Play system ActivisionFormer Call of Duty pro player TeeP has raised some big complaints over Modern Warfare 2\u2019s Ranked Play system structure. Tyler \u2018TeeP\u2019 Polchow is a former Call of Duty World Champion and is currently one of the best Warzone players in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-26555","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26555","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=26555"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26555\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=26555"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=26555"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=26555"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}