{"id":26578,"date":"2025-01-28T15:05:34","date_gmt":"2025-01-28T15:05:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-creative-champ-cizzorz-explains-how-call-of-duty-and-halo-influenced-deathruns-dexerto\/"},"modified":"2025-01-28T15:05:34","modified_gmt":"2025-01-28T15:05:34","slug":"fortnite-creative-champ-cizzorz-explains-how-call-of-duty-and-halo-influenced-deathruns-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-creative-champ-cizzorz-explains-how-call-of-duty-and-halo-influenced-deathruns-dexerto\/","title":{"rendered":"Fortnite Creative Champ Cizzorz explains how Call of Duty and Halo influenced deathruns &#8211; Dexerto"},"content":{"rendered":"<p>Fortnite Creative Champ Cizzorz explains how Call of Duty and Halo influenced deathruns Epic Games\/FaZe Clan\/TreyarchFaZe Clan\u2019s Cizzorz has revealed how Call of Duty: Black Ops III and Halo influenced his Fortnite deathruns, which have taken the community by storm, and now offer incredible monetary prizes. Cizzorz has long been one of Fortnite\u2019s most influential creators, particularly in terms of its Creative modes, not to mention his impressive in-game talents. This is epitomized by his victory \u2013 alongside his Fish Fam team \u2013 in Fortnite\u2019s Creative World Cup on July 26. However, just before his attendance at the World Cup, he joined Jack \u2018CouRage\u2019 Dunlop and Matthew \u2018Nadeshot\u2019 Haag for their latest podcast instalment, where he spoke about how his infamous Fortnite deathruns were heavily influenced by Call of Duty and Halo. \u201cWhat was the deathrun experience like?\u201d asked Nade. \u201cBecause it took over all of Fortnite \u2013 every creator played it.\u201d Cizzorz reveals that he was trying to make early versions of deathruns before Creative mode was even an in-game mode; explaining the difficulties of trying to do it in Playground mode. \u201cI was making these types of maps in Halo, back in the day,\u201d he explained. \u201cIn Halo Forge. I would always build shit \u2013 I would build race tracks in Forge, I\u2019d build like parkour maps. I loved Halo Forge, so that\u2019s where I started my building stuff.\u201d Halo\u2019s Forge mode was originally released in Halo 3 offering players some of the earliest opportunities to customize, save, and share maps for Custom Games. (Timestamp: 19:15) However, it was not just Halo that influenced the Fortnite deathrun, as Cizzorz explained. \u201cThrowback to Black Ops III,\u201d he said. \u201cThat\u2019s kind of where my YouTube channel started. I was doing these Free Runs. Remember the G-Slide?\u201d He went on to explain that he was a speed runner in Free Run mode, but struggled after Treyarch patched the G-Slide. Regardless, he talks of how he \u201ccombined\u201d his love for speed running and building into his Fortnite deathruns. Black Ops III\u2019s Freerun mode offered players the opportunity to test their advanced movement skills, by maneuvering round a number of courses as fast as possible. The \u2018G-Slide\u2019 was an unintended movement glitch that enabled players to fly forwards, and quickly became a key feature used by professionals and freerunners. It was patched by Treyarch a few months into the game\u2019s lifespan. All three of the men described Black Ops III overwhelmingly positively, and it\u2019s fascinating to understand how Cizzorz\u2019 Fortnite deathruns were influenced by some of the biggest FPS games ever.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite Creative Champ Cizzorz explains how Call of Duty and Halo influenced deathruns Epic Games\/FaZe Clan\/TreyarchFaZe Clan\u2019s Cizzorz has revealed how Call of Duty: Black Ops III and Halo influenced his Fortnite deathruns, which have taken the community by storm, and now offer incredible monetary prizes. Cizzorz has long been one of Fortnite\u2019s most influential [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-26578","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=26578"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26578\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=26578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=26578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=26578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}