{"id":26802,"date":"2025-01-28T15:06:23","date_gmt":"2025-01-28T15:06:23","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/halo-2-dev-calls-modern-sbmm-a-failure-amid-mw3-matchmaking-controversy-dexerto\/"},"modified":"2025-01-28T15:06:23","modified_gmt":"2025-01-28T15:06:23","slug":"halo-2-dev-calls-modern-sbmm-a-failure-amid-mw3-matchmaking-controversy-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/halo-2-dev-calls-modern-sbmm-a-failure-amid-mw3-matchmaking-controversy-dexerto\/","title":{"rendered":"Halo 2 dev calls modern SBMM a \u201cfailure\u201d amid MW3 matchmaking controversy &#8211; Dexerto"},"content":{"rendered":"<p>Halo 2 dev calls modern SBMM a \u201cfailure\u201d amid MW3 matchmaking controversy ActivisionAs the debate over skill-based matchmaking wages on and the Modern Warfare 3 community growing increasingly frustrated, Halo 2 dev Max Hoberman has weighed in, taking aim at SBMM. The Call of Duty Modern Warfare 3 player base was left on read this week during a developer Reddit AMA where Sledgehammer Games stayed clear of SBMM questions, further infuriating the community. SBMM has become one of the most controversial elements of competitive games. The idea of always having evenly matched lobbies has sparked plenty of debate. Some players argue that it\u2019s better to have a variety of skill levels in a match while others want more even games. Now, Halo 2 dev Max Hoberman has voiced his concerns with modern SBMM, calling it a \u201cfailure\u201d while explaining how he feels Bungie handled the matter better than other games on the market today. Halo 2 dev takes aim at SBMM as MW3 debate rages on In a post on X, formerly known as Twitter, Hoberman scoffed at the idea that Halo 2\u2019s implementation of SBMM \u201ccan\u2019t work today.\u201d According to Hoberman, finding the right balance between being stomped, doing the stomping and having a competitive match was the right move as opposed to only having sweaty games. \u201cObviously no one wants to get stomped continuously. On the flip side, it gets dull (for most people) continuously stomping others. However, it IS fun having the upper hand some of the time,\u201d he explained. When it came to why he opposes always creating even matches, Hoberman said that while close games are the most fun to watch for spectators, the lack of variability is a problem. \u201cThe failure of modern skill-based matchmaking, imho, is that it\u2019s designed to maximize these perfect match scenarios and minimize the others. When it\u2019s working, a majority of games become super tight, super stressful. That\u2019s not fun for most players. Where\u2019s the variability?\u201d the dev added. He went on to say that forcing high queue times on high-ranked players and segregating them from the rest of the game\u2019s population was a form of \u201cdiscrimination.\u201d \u201cDesigners should strive to find a way that players of all skill levels can have fun together. Casual, inconsequential Unranked matchmaking is one way,\u201d he said. Only time will tell if Modern Warfare 3 shakes things up with its SBMM, but it\u2019s clear where Halo 2\u2019s Max Hoberman falls on the issue.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Halo 2 dev calls modern SBMM a \u201cfailure\u201d amid MW3 matchmaking controversy ActivisionAs the debate over skill-based matchmaking wages on and the Modern Warfare 3 community growing increasingly frustrated, Halo 2 dev Max Hoberman has weighed in, taking aim at SBMM. The Call of Duty Modern Warfare 3 player base was left on read this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-26802","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26802","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=26802"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26802\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=26802"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=26802"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=26802"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}