{"id":26850,"date":"2025-01-28T15:06:34","date_gmt":"2025-01-28T15:06:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dr-disrespect-explains-why-black-ops-cold-war-needs-dead-silence-perk-dexerto\/"},"modified":"2025-01-28T15:06:34","modified_gmt":"2025-01-28T15:06:34","slug":"dr-disrespect-explains-why-black-ops-cold-war-needs-dead-silence-perk-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dr-disrespect-explains-why-black-ops-cold-war-needs-dead-silence-perk-dexerto\/","title":{"rendered":"Dr Disrespect explains why Black Ops Cold War needs Dead Silence perk &#8211; Dexerto"},"content":{"rendered":"<p>Dr Disrespect explains why Black Ops Cold War needs Dead Silence perk Activision \/ Twitter: Hitchariide \/ YouTube: DrDisrespectThe popular Ninja perk has been a staple in Call of Duty for years. However, Black Ops Cold War is changing the way it works, much to the chagrin of veteran competitors and popular content creators.[jwplayer NR7iW2lk] Ninja has been one of the most common perk picks in Call of Duty since its first inclusion in 2009\u2019s Modern Warfare 2. Before then, and with a few releases in between, we\u2019ve had Dead Silence instead. Both instances of the perk act in a similar way. They\u2019re designed to help minimize your overall noise on the map. From minor reductions in footstep volume to complete silence in some games, the perk has varied in power. Players were able to sneak around the map, flank opposing setups, and generally make plays they otherwise wouldn\u2019t have been able to. This was the original intention of the perk, at least. In Black Ops Cold War, the overall design of the Ninja has been tweaked for better or worse. In the alpha test, the perk allowed players to \u201csprint more quietly.\u201d Just days out from the beta and many in the community have highlighted this as one of their biggest concerns. \u201cOne concern I have going into Cold War is the lack of a silent footsteps perk,\u201d Team Summertime\u2019s Davis \u2018Hitch\u2019 Edwards said on October 6. Rather than allowing for unique gameplay opportunities, he argues that Ninja in its current form makes the game \u201cextremely slow.\u201d \u201cI don\u2019t understand why CoD is going away from it. The best games had complete dead silence.\u201d While the developers have been open to community feedback early on \u2013 already adjusting snipers ahead of release, for instance \u2013 they\u2019ve yet to address the state of this iconic perk. Agreed. Blops 1 sound design was the best IMO. Settle sound design indications for specific actions. Example: climbing a ladder and getting to the top, belt buckle would make a quick faint sound. \u2014 Dr Disrespect (@DrDisrespect) October 6, 2020 \u201cAgreed,\u201d Dr Disrespect replied in the thread. \u201cBlack Ops 1 sound design was the best.\u201d As an example, the two-time explained how specific actions tied into the game\u2019s audio. While \u201cclimbing a ladder, [your] belt buckle would make a quick, faint sound.\u201d This helped create a middle ground where sneaky players could be quiet, but still be caught out if they\u2019re not smart. \u201cI say it every year man,\u201d OpTic Gaming\u2019s Austin \u2018SlasheR\u2019 Liddicoat responded. \u201cComplete dead silence allows for more plays to be made in SND and higher game knowledge in respawn. Footstep volume is for scrubs,\u201d he added. Implying that Black Ops Cold War changed the Ninja perk to help accommodate newer players. I say it every year man.. complete dead silence allows for more plays to be made in SND and higher game knowledge in respawn.. footstep volume is for scrubs \u2014 Austin Liddicoat (@SlasheR_AL) October 6, 2020 There\u2019s no telling if enough public backlash will eventually lead to a complete change ahead of the game\u2019s release. Though the beta is set to kick off on October 8 for PlayStation 4 users. If the conversation around Ninja continues, perhaps it\u2019ll bring about some kind of adjustment. If you\u2019re looking to jump into the new release and test things out for yourself, be sure to check out our full beta overview so you\u2019re up to speed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dr Disrespect explains why Black Ops Cold War needs Dead Silence perk Activision \/ Twitter: Hitchariide \/ YouTube: DrDisrespectThe popular Ninja perk has been a staple in Call of Duty for years. However, Black Ops Cold War is changing the way it works, much to the chagrin of veteran competitors and popular content creators.[jwplayer NR7iW2lk] [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-26850","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26850","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=26850"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/26850\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=26850"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=26850"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=26850"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}