{"id":27884,"date":"2025-01-28T15:10:22","date_gmt":"2025-01-28T15:10:22","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/infinity-ward-reveal-more-changes-coming-to-modern-warfare-in-updates-dexerto\/"},"modified":"2025-01-28T15:10:22","modified_gmt":"2025-01-28T15:10:22","slug":"infinity-ward-reveal-more-changes-coming-to-modern-warfare-in-updates-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/infinity-ward-reveal-more-changes-coming-to-modern-warfare-in-updates-dexerto\/","title":{"rendered":"Infinity Ward reveal more changes coming to Modern Warfare in updates &#8211; Dexerto"},"content":{"rendered":"<p>Infinity Ward reveal more changes coming to Modern Warfare in updates Following the November 2 update that fixed a number of issues including battlechatter and footstep audio, Infinity Ward\u2019s Co-Design Director, Joe Cecot, has revealed more fixes that are in the pipeline for Modern Warfare. Infinity Ward\u2019s team have been inundated with feedback from far and wide, from wholesale changes to minor tweaks that can be made to provide a smoother multiplayer experience in Modern Warfare. Notably, footstep audio and battlechatter were among the items addressed in the 1.06 update. Nonetheless, Infinity Ward have plenty more fixes to implement ahead of the Call of Duty League getting underway in 2020. Even though the patch was only pushed live on November 2, Joe Cecot has unveiled a list of changes that are forthcoming for the first-person shooter. In a tweet posted the same day, Cecot announced that there are \u201cmore updates in the works\u201d which include: More restricted player call-out logic. &#8211; Prevent enemies from hearing call-outs in all modes. &#8211; Challenge system fixes. &#8211; Weapon tuning. &#8211; Spawn updates. &#8211; Excited to get the footstep tuning in live along with these other changes. More updates in the works: \u2013 more restricted player call out logic \u2013 prevent enemies from hearing call outs in all modes \u2013 challenge system fixes \u2013 weapon tuning \u2013 spawn updates https:\/\/t.co\/YF0KBYttLT\u2014 Joe Cecot (@JoeCecot) November 2, 2019 It appears that the battlechatter update will be refined somewhat, to restrict player call-outs back to more \u2018basic\u2019 dialogue (i.e., \u201creloading\u201d or \u201cchanging mags\u201d) \u2014 as opposed to revealing precise enemy locations., and will be made silent to enemies in all modes. Moreover, a change to the ongoing spawn issues could be imminent. Currently, spawns take too long to \u2018flip\u2019 in respawn game modes, which means that players are becoming frustrated when pinned into a specific area of the map. Cecot previously posted a number of fixes that were being worked a mere few days before the patch went live, which hints at the possibility of another quick turnaround here. Indeed, Cecot and co. will be keen to address the community feedback as soon as possible, given that #FixModernWarfare is currently gaining traction on Twitter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Infinity Ward reveal more changes coming to Modern Warfare in updates Following the November 2 update that fixed a number of issues including battlechatter and footstep audio, Infinity Ward\u2019s Co-Design Director, Joe Cecot, has revealed more fixes that are in the pipeline for Modern Warfare. Infinity Ward\u2019s team have been inundated with feedback from far [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-27884","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/27884","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=27884"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/27884\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=27884"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=27884"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=27884"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}