{"id":28008,"date":"2025-01-28T15:10:50","date_gmt":"2025-01-28T15:10:50","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/jgod-claims-modern-warfare-2-devs-completely-lied-about-gameplay-dexerto\/"},"modified":"2025-01-28T15:10:50","modified_gmt":"2025-01-28T15:10:50","slug":"jgod-claims-modern-warfare-2-devs-completely-lied-about-gameplay-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/jgod-claims-modern-warfare-2-devs-completely-lied-about-gameplay-dexerto\/","title":{"rendered":"JGOD claims Modern Warfare 2 devs \u201ccompletely lied\u201d about gameplay &#8211; Dexerto"},"content":{"rendered":"<p>JGOD claims Modern Warfare 2 devs \u201ccompletely lied\u201d about gameplay Activision \/ JGODAfter dropping into the Modern Warfare 2 beta for the first time, CoD expert JGOD felt that Infinity Ward may have missold the game\u2019s ability to cater for different playstyles. The Modern Warfare 2 beta is here, giving many players their first taste of what Infinity Ward has in store for them in the next CoD installment. As you\u2019d expect, there have been plenty of hot takes surrounding the game, with some feeling that Modern Warfare 2 is close to being a solid entry, and others hitting out at changes to the gameplay formula. Call of Duty guru JGOD offered a fairly balanced view after getting his hands on the Modern Warfare 2 beta, but claimed the devs may have misled players when they said that multiple styles of play would be viable. In a recent upload to his channel, JGOD was discussing the booming audio created by enemy footsteps in Modern Warfare 2. He argued that this, along with some other design choices, encourages players to sit and camp. \u201cAnother thing I think they completely lied about, based on the stuff I just talked about, they said that they wanted to cater to different playstyles,\u201d he said in the video. \u201cYou\u2019ve got the rusher, the sentinel, and the flanker\u2026I don\u2019t really think they\u2019ve done that. \u201cFlanking is not all that great because you\u2019re audible, [how] the UAVs work, you can\u2019t get Ghost until your fourth Perk. They\u2019ve really mitigated that, so the sentinal player that just stands still is at the biggest advantage.\u201d He also argued that rushing around the map isn\u2019t much of an option either, because players mounted behind cover can easily pick off enemies that are closing in before they have a chance to fire a single shot. JGOD acknowledged that certain players always like to remain stationary during multiplayer matches, but the YouTuber was concerned that the power has swung too far in their favor. \u201cThere\u2019s always been campers in Call of Duty, but when you give them five different tools to be able to know that somebody\u2019s coming up on them and they can just pre-aim \u2014 it gives them too big of an advantage,\u201d he continued. In fact, JGOD believed that camping was so effective those who play that will easily rack up an impressive K\/D in each game. \u201cIf you commit to that playstyle, you\u2019ll go 12 and 1 every match. Get full sets of streaks, call those in, pretty high K\/D \u2014 enjoy the game. Because if you run around you\u2019re going to get double-digit deaths.\u201d It wasn\u2019t all doom and gloom, however, as the CoD expert praised Modern Warfare 2\u2019s map design, and welcomed the new weapon progression system. Hopefully, Infinity Ward can make the most of the good decisions they\u2019ve made by introducing some subtle tweaks to make the game more balanced by the time October 28 rolls around.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>JGOD claims Modern Warfare 2 devs \u201ccompletely lied\u201d about gameplay Activision \/ JGODAfter dropping into the Modern Warfare 2 beta for the first time, CoD expert JGOD felt that Infinity Ward may have missold the game\u2019s ability to cater for different playstyles. The Modern Warfare 2 beta is here, giving many players their first taste [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28008","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28008"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28008\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}