{"id":28129,"date":"2025-01-28T15:11:17","date_gmt":"2025-01-28T15:11:17","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/jgod-shows-how-cod-vanguards-blindfire-will-be-huge-problem-for-warzone-dexerto\/"},"modified":"2025-01-28T15:11:17","modified_gmt":"2025-01-28T15:11:17","slug":"jgod-shows-how-cod-vanguards-blindfire-will-be-huge-problem-for-warzone-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/jgod-shows-how-cod-vanguards-blindfire-will-be-huge-problem-for-warzone-dexerto\/","title":{"rendered":"JGOD shows how CoD Vanguard\u2019s blindfire will be \u201chuge problem\u201d for Warzone &#8211; Dexerto"},"content":{"rendered":"<p>JGOD shows how CoD Vanguard\u2019s blindfire will be \u201chuge problem\u201d for Warzone YouTube: JGOD\/ActivisionPopular Warzone YouTuber JGOD says Call of Duty Vanguard\u2019s Blind Fire mechanic could be a \u201chuge problem\u201d given how it\u2019s appeared in the first few bits of gameplay footage. With the Black Ops Cold War year almost hitting its ending point, it\u2019s finally been revealed that CoD: Vanguard will take its place and release later this year. As all the rumors and leaks foretold, players will be headed back to the World War 2 period for the campaign and multiplayer \u2013 and Warzone is expected to get a makeover with a new map. However, that\u2019s not all. A blindfire mechanic \u2013 which looks like it\u2019s right out of Gears of War \u2013 will also be introduced to bring an extra dynamic to fights. Though, it could cause a few headaches. After a bit of gameplay was finally revealed at Gamescom, popular CoD YouTuber JGOD delivered a brief breakdown on the new mechanics and quickly spotted a glaring issue. \u201cLooking at it (blindfire) a little closer, it looks like it reduces hipfire spread as a benefit the same way normal mounting helps with recoil, which is a huge problem especially if you can use weapons with hipfire builds,\u201d he tweeted, referring to one of Warzone\u2019s popular MP5 setups. Though, he also looked at things a little bit more in-depth too, noting that there may have to be specific map design features from the devs so that blindfire is an option. Looking at it a little closer, it looks like it reduces hipfire spread as a benefit the same way normal mounting helps with recoil, which is a huge problem especially if you can use weapons with hipfire builds. No stock, 5mw, Merc, short barrel, and extended mag blind firing \ud83e\udd23 https:\/\/t.co\/IVqaLMZFnK \u2014 James \u2013 JGOD (@JGODYT) August 25, 2021 \u201cMy thinking is that the cover has to be a certain height so there would be clear map designs for you to use this mechanic,\u201d JGOD added in his follow-up video, noting that it wasn\u2019t happening automatically in every scenario. If that carried over into multiplayer, that would mean that positions with blindfire could be extremely powerful \u2013 especially if guns fire just as JGOD pointed out. Timestamp of 3:30 Of course, what has been revealed so far isn\u2019t the finished product. There is still alpha and beta tests for players to get their hands dirty with. If the mechanic pops its head up in those and proves to be game-breaking in any way, well, the devs would need to address it. So, we\u2019ll have to wait and see how it plays out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>JGOD shows how CoD Vanguard\u2019s blindfire will be \u201chuge problem\u201d for Warzone YouTube: JGOD\/ActivisionPopular Warzone YouTuber JGOD says Call of Duty Vanguard\u2019s Blind Fire mechanic could be a \u201chuge problem\u201d given how it\u2019s appeared in the first few bits of gameplay footage. With the Black Ops Cold War year almost hitting its ending point, it\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28129","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28129","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28129"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28129\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}