{"id":28468,"date":"2025-01-28T15:12:33","date_gmt":"2025-01-28T15:12:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/major-change-might-make-modern-warfare-2s-most-hated-map-playable-again-dexerto\/"},"modified":"2025-01-28T15:12:33","modified_gmt":"2025-01-28T15:12:33","slug":"major-change-might-make-modern-warfare-2s-most-hated-map-playable-again-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/major-change-might-make-modern-warfare-2s-most-hated-map-playable-again-dexerto\/","title":{"rendered":"Major change might make Modern Warfare 2\u2019s most hated map playable again &#8211; Dexerto"},"content":{"rendered":"<p>Major change might make Modern Warfare 2\u2019s most hated map playable again ActivisionOne major change may have finally made Modern Warfare 2\u2019s most hated map playable again, with tons of players thanking the devs for the change \u2014 but not all are convinced. From the moment players tried out Santa Se\u00f1a Border Crossing it was clear there would be a love\/hate relationship between the map and players. Some swear by the chaotic and explosive smaller map, enjoying peaking behind cars, charging the enemy, or exploding vehicles to take down whole teams. While others have deemed it the most hated map in MW2 and will instantly back out if it appears in their rotation. Now, combatting that hatred, the Modern Warfare 2 devs have made a major change to Santa Se\u00f1a Border Crossing, potentially making it playable for all fans. In the Season 4 Reloaded Patch Notes, the devs explained a change, detailing that \u201cthe vehicles in Santa Se\u00f1a Border Crossing will no longer explode.\u201d Such an alteration has divided players but may finally turn around some opinions of the map. Modern Warfare 2\u2019s most hated map may finally be playable again after major changes Posting on Reddit, one user highlighted the changes, joking that it \u201conly took them 8 months to fix this map\u201d while sharing the removal of exploding vehicles. This quickly started a debate, with many players exclaiming how happy they were with the decision. One fan stated, \u201cthis may potentially make it no longer the worst map in the entire game, although the spawns still make it pretty terrible.\u201d Further exploring the notion that exploding cars are not the only issue players have with the map. Other players, who focused more on the Search and Destroy games in Border Crossing thanked the developers for their decision, calling it \u201cone of the greatest changes to happen to the game for Search and Destroy players.\u201d However, while many MW2 players are praising the devs for this shift, some are criticizing the decision, highlighting how \u201cenvironmental damage was a fun twist to the map,\u201d therefore granting Border Crossing a unique yet chaotic implementation. \u201cI hated it but there goes the gimmick. Should\u2019ve just deleted it completely\u201d said one user, explaining that the only unique element from Border Crossing was its exploding vehicles, making it a relatively simplistic map without such a gimmick. During the debate, one player explored an idea to compromise on both sides of the argument: \u201cI would have actually preferred if they would still explode, but it would take more damage to do so. Like semtex and frags shouldn\u2019t be able to explode a car with only one, maybe two or three. Rockets and C4 however, I could see where only one would be able to explode a car.\u201d Who knows, thanks to these changes, even if some disagree with them, we may see Border Crossing fully cementing itself into players\u2019 map rotations, allowing for even more chaos than before, just with fewer explosions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Major change might make Modern Warfare 2\u2019s most hated map playable again ActivisionOne major change may have finally made Modern Warfare 2\u2019s most hated map playable again, with tons of players thanking the devs for the change \u2014 but not all are convinced. From the moment players tried out Santa Se\u00f1a Border Crossing it was [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28468","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28468","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28468"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28468\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28468"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28468"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28468"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}