{"id":28693,"date":"2025-01-28T15:13:23","date_gmt":"2025-01-28T15:13:23","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2s-multiplayer-wont-feature-destruction-like-vanguard-dexerto\/"},"modified":"2025-01-28T15:13:23","modified_gmt":"2025-01-28T15:13:23","slug":"modern-warfare-2s-multiplayer-wont-feature-destruction-like-vanguard-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2s-multiplayer-wont-feature-destruction-like-vanguard-dexerto\/","title":{"rendered":"Modern Warfare 2\u2019s multiplayer won\u2019t feature destruction like Vanguard &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare 2\u2019s multiplayer won\u2019t feature destruction like Vanguard While Call of Duty: Vanguard\u2019s multiplayer modes boasted environmental destruction, Modern Warfare 2 will not have this feature. The reactive environments in Vanguard\u2019s multiplayer counted among its selling points. Thanks to the destructibility features, player behavior could dismantle materials such as glass, tile, and wood. High-caliber weapons could especially wreak havoc on a map\u2019s environment, heightening the tactical nature of the experience. But while developer Sledgehammer Games applied these reactive elements to every combat arena, few players were impressed by the feature\u2019s execution in-game. Those hoping to see Call of Duty\u2019s destructive capabilities evolve in the upcoming multiplayer suite shouldn\u2019t hold their breath. No destruction for Modern Warfare 2 multiplayer In a recent Q&#038;A session with members of the press, relayed by VentureBeat, Call of Duty: Modern Warfare 2 developers fielded questions about the title\u2019s online modes. When asked about the potential return of destructible elements, Multiplayer Design Director Geoffrey Smith said they won\u2019t feature in multiplayer modes. \u201cWe can\u2019t really afford it on a large scale across the map,\u201d he explained, adding that players can expect to see damage and wear without structural pieces actually coming apart. Co-Studio Head Patrick Kelly chimed in next, noting that the team did entertain the addition of destruction. However, fully reactive environments engendered challenges that made it \u201cdifficult to create a play space where you would call it an appropriate combat space.\u201d Kelly continued, \u201cIf you can punch through walls, everything like that. At the other end of the spectrum, if you have more of a purely\u2013I don\u2019t want to call it just cosmetic, but where you can\u2019t shoot holes through the walls, things like that, you also end up with the challenge of visibility. Now you have variable backdrops. You have to do other things in terms of room lighting and fill and all these other things where you\u2019re artificially representing things and characters in the environment.\u201d At the very least, the crew confirmed Modern Warfare 2\u2019s single-player campaign will showcase full-scale ruination. Activision unveiled the sequel earlier this week, offering a glimpse at its multiplayer and single-player experiences. Not every piece of news was met with excitement, though. For instance, the Call of Duty community remains divided on Modern Warfare 2\u2019s $70 price point.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 2\u2019s multiplayer won\u2019t feature destruction like Vanguard While Call of Duty: Vanguard\u2019s multiplayer modes boasted environmental destruction, Modern Warfare 2 will not have this feature. The reactive environments in Vanguard\u2019s multiplayer counted among its selling points. Thanks to the destructibility features, player behavior could dismantle materials such as glass, tile, and wood. High-caliber [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28693","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28693"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28693\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}