{"id":28733,"date":"2025-01-28T15:13:32","date_gmt":"2025-01-28T15:13:32","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2-players-call-for-movement-mechanic-from-bo1-and-mw3-dexerto\/"},"modified":"2025-01-28T15:13:32","modified_gmt":"2025-01-28T15:13:32","slug":"modern-warfare-2-players-call-for-movement-mechanic-from-bo1-and-mw3-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2-players-call-for-movement-mechanic-from-bo1-and-mw3-dexerto\/","title":{"rendered":"Modern Warfare 2 players call for movement mechanic from BO1 and MW3 &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare 2 players call for movement mechanic from BO1 and MW3 ActivisionModern Warfare 2\u2019s movement drew criticism for not being dynamic enough, but some players argue it\u2019s actually gone too far. Infinity Ward controversially removed slide canceling from Modern Warfare 2, which allowed players to cancel the slide animation and reset their tactical sprint. Increased fluidity cut down on travel time and added an extra level of escapability in gunfights. Slide canceling took over MW2019, Warzone, and Vanguard. MW2\u2019s \u201cdolphin hop\u201d filled the void as a semi-comparable fill-in. CDL pro players use the movement tech for diving across maps and escaping gunfights. Despite finding a somewhat capable replacement, players still demanded more freedom in movement. However, when looking back at classic CoD titles, some community members had a change of heart. Modern Warfare 2 community members slam jump shooting A MW2 player compared jump shooting from Black Ops 1, MW3, and MW2 to: \u201cshow how long the momentum is lost after jumping, then on spot single jump and on spot bunny hop.\u201d In the older CoD games, jumping while aiming down sight resulted in massive weapon sway, making it hard to fire immediately after jumping. Flashforward to MW2 and the gun barely moves at all after jumping, so players can always shoot accurately. This encourages players to jump around corners and from cover to cover to maneuver in engagements. Some community members questioned why such a drastic change was made. One player responded: \u201cI was wondering why I never experienced the number of corner jumpers in BO1 and MW2, but this video makes it make sense.\u201d Combining a powerful aim assist and jump shooting makes it hard to counter a player that hops around a corner. A second user added: \u201cAim assist is also super strong, which makes it easy to swing jump round every corner, and then the aim assist hooks up, and you just need to shoot.\u201d If the developers brought back an ADS penalty, it would force players to stay grounded. \u201cThey need to bring back that landing sway,\u201d argued a third disgruntled user. Sledgehammer Games has never shied away from overhauling movement, so it will be interesting to see what the studio decides if it develops CoD 2023, as rumors suggest.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 2 players call for movement mechanic from BO1 and MW3 ActivisionModern Warfare 2\u2019s movement drew criticism for not being dynamic enough, but some players argue it\u2019s actually gone too far. Infinity Ward controversially removed slide canceling from Modern Warfare 2, which allowed players to cancel the slide animation and reset their tactical sprint. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28733","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28733","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28733"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28733\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28733"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28733"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28733"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}