{"id":28743,"date":"2025-01-28T15:13:34","date_gmt":"2025-01-28T15:13:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2-players-demand-map-voting-returns-to-stop-quitters-leaving-early-dexerto\/"},"modified":"2025-01-28T15:13:34","modified_gmt":"2025-01-28T15:13:34","slug":"modern-warfare-2-players-demand-map-voting-returns-to-stop-quitters-leaving-early-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2-players-demand-map-voting-returns-to-stop-quitters-leaving-early-dexerto\/","title":{"rendered":"Modern Warfare 2 players demand map voting returns to stop quitters leaving early &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare 2 players demand map voting returns to stop quitters leaving early ActivisionCall of Duty: Modern Warfare 2 fans have laid out their calls for a map voting system in multiplayer, with many pointing to players leaving matches if they get certain unfavorable maps. Call of Duty maps have long been at the heart of an enjoyable multiplayer experience. Modern Warfare 2\u2019s are a mixed bunch. Great environments like Mercado Las Almas and Crown Raceway are balanced out by frustrating maps like Taraq and Santa Se\u00f1a Border Crossing. It\u2019s nothing especially new in CoD for players to have preferred maps and some they look to avoid. However, many installments in Activision\u2019s FPS series have had map voting as a pre-match feature. It typically lets the lobby\u2019s players vote for one of two multiplayer maps, or opt for a third random choice. Modern Warfare 2 has no such feature and plenty of players are now highlighting that as problematic. MW2 players want map voting to stop quitters In a December 22 Reddit post, one player called for the devs to add a map voting system, highlighting the fact that there are players frequently quitting upon entering undesirable maps. Specifically, they attached a meme joking that a huge number of players will instantly leave a lobby upon Santa Se\u00f1a Border Crossing being picked. It\u2019s long been criticized as one of Modern Warfare 2\u2019s worst maps. Players leaving causes a host of issues. It can take a long time for new players to be found and break up existing lobbies that were enjoyable. At the time of writing, the post has upwards of 4,000 upvotes, suggesting it\u2019s a feature the community is behind. Plenty chimed in to agree, questioning why a fairly standard feature has not been included. One said: \u201cIt\u2019s crazy to me that a game that cost billions to make, is missing features that previous Call of Duty games had 15+ years ago.\u201d Another commented: \u201cI\u2019ll never understand why CoD moved away from the map voting system and why I can\u2019t have a normal looking lobby like back in the old Modern Warfare 2 days.\u201d However, some defended the feature\u2019s absence, suggesting players would choose the same few maps over and over if map voting was present. \u201cIf there was voting,\u201d one said, \u201cwe\u2019d play the same couple of maps all the time and I\u2019d prefer some diversity for better or worse.\u201d The call will ultimately be made by Infinity Ward but, with MW2 looking set for a two-year release cycle, there\u2019s plenty of time for it to be added in, and for the existing map pool to get exponentially bigger.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 2 players demand map voting returns to stop quitters leaving early ActivisionCall of Duty: Modern Warfare 2 fans have laid out their calls for a map voting system in multiplayer, with many pointing to players leaving matches if they get certain unfavorable maps. Call of Duty maps have long been at the heart [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28743","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28743","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28743"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28743\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28743"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28743"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28743"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}