{"id":28759,"date":"2025-01-28T15:13:38","date_gmt":"2025-01-28T15:13:38","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2-players-furious-as-devs-refuse-to-revert-mini-map-changes-dexerto\/"},"modified":"2025-01-28T15:13:38","modified_gmt":"2025-01-28T15:13:38","slug":"modern-warfare-2-players-furious-as-devs-refuse-to-revert-mini-map-changes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-2-players-furious-as-devs-refuse-to-revert-mini-map-changes-dexerto\/","title":{"rendered":"Modern Warfare 2 players furious as devs \u201crefuse\u201d to revert mini-map changes &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare 2 players furious as devs \u201crefuse\u201d to revert mini-map changes ActivisionInfinity Ward has come under fire after acknowledging core gameplay changes in the Modern Warfare 2 Beta and all but \u201crefusing\u201d to listen to community feedback. Namely, devs are being criticized for the current mini-map system and not wanting to \u201cpunish players for firing their weapons.\u201d Over the past few decades in Call of Duty, the mini-map has remained relatively intact. After all, it\u2019s a crucial UI feature that presents key information like objective locations and enemy positions. One such aspect of the radar throughout much of CoD history involves gunfire. In almost every release, shooting your weapon briefly reveals your position on the mini-map. This makes each engagement all the more important as enemies can see your whereabouts and hunt you down thereafter. As a result, silencers were on offer to mask this ping and keep you obscured from the radar. However, in Modern Warfare 2, that\u2019s no longer the case. By default, all players are now hidden from the mini-map when firing their weapons. The main draw of a silencer is gone as gunfire doesn\u2019t reveal your spot on the map. Naturally, such a drastic change has led to ample backlash, forcing Infinity Ward to respond swiftly before the second week of the Beta. Unfortunately, this response has only led to more criticism as devs are unwilling to make any adjustments. \u201cCurrently in the MW2 Beta, we only show enemy player dots when a UAV is active,\u201d Infinity Ward explained in a September 20 blog post. \u201cThe design reason for this is that we do not want to punish players for firing their weapons. We also want players to actively search out the origin of a gunshot versus just traveling directly to where the dot is on the mini-map.\u201d While other contentious features like the new Perk system and footstep audio are already being tweaked to some degree, devs refused to comment on changes for the mini-map. Instead, they\u2019re simply continuing to gather feedback in the days to come. Before long, this message was the source of much frustration across social media. \u201cSo they ask for feedback, get overwhelming results, and then still refuse to listen,\u201d one player chimed in on Reddit. \u201cHey guys, we looked at the feedback from week one and decided that we don\u2019t care,\u201d former pro turned streaming star TeeP added on Twitter. \u201c[We] are gonna keep it the same because it helps sub-1K\/D players based on our internal stats. Ok have fun in week two.\u201d For many, the lack of a change is frustrating enough, but for others, the communication is simply confusing. If devs don\u2019t want to punish players for firing weapons, shouldn\u2019t that be where suppressors come into play, as they have in almost every CoD prior? This is the question many are now putting forward, similar to how many questioned the very same thing in Modern Warfare (2019). \u201cIsn\u2019t that exactly why there is a f***ing suppressor attachment in every CoD?\u201d One player asked. \u201cExactly, and they are completely pointless now,\u201d another replied. For the time being, it appears Infinity Ward is moving forward into the second week of the Beta without any further comments on the mini-map discourse. We\u2019ll be sure to update you here should that change in the coming days.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 2 players furious as devs \u201crefuse\u201d to revert mini-map changes ActivisionInfinity Ward has come under fire after acknowledging core gameplay changes in the Modern Warfare 2 Beta and all but \u201crefusing\u201d to listen to community feedback. Namely, devs are being criticized for the current mini-map system and not wanting to \u201cpunish players for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28759","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28759"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28759\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28759"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}