{"id":28960,"date":"2025-01-28T15:14:29","date_gmt":"2025-01-28T15:14:29","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-3-players-flame-garbage-armory-unlock-system-dexerto\/"},"modified":"2025-01-28T15:14:29","modified_gmt":"2025-01-28T15:14:29","slug":"modern-warfare-3-players-flame-garbage-armory-unlock-system-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-3-players-flame-garbage-armory-unlock-system-dexerto\/","title":{"rendered":"Modern Warfare 3 players flame \u201cgarbage\u201d armory unlock system &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare 3 players flame \u201cgarbage\u201d armory unlock system ActivisionCommunity members mostly praised Modern Warfare 3\u2019s multiplayer, but the new armory unlock system raised eyebrows. Infinity Ward attempted to streamline Modern Warfare 2\u2019s unlock process with weapon platforms, but community members slammed the \u201cmind-boggling\u201d system. For example, players had to level up the M14 to 14 in order to unlock an attachment for the FTAC Recon. Players couldn\u2019t wrap their heads around using weapons to earn attachments for other guns. Modern Warfare 3 replaced weapon platforms with a new controversial system. In MW3, most items are unlocked by reaching the maximum rank of 55, however, some weapons, equipment, perks, killstreaks, and attachments are locked behind armory unlocks. Players don\u2019t gain access to armory unlocks until they reach level 25, and that\u2019s when the real chaos begins. MW3 community members question purpose of armory unlocks Once a player gains access to armory unlocks in Modern Warfare 3, they then choose one of 58 items to progress toward adding to their arsenal. The cost of each item depends on what it is. For example, the DDoS Field Upgrade requires five daily challenges to unlock. But what the devs don\u2019t tell you is that after completing the three daily challenges available on any given day, there is still a way to earn progression toward unlocking an item. Each win after completing every daily challenge contributes to the armory unlock system. Getting wins may seem like a straightforward enough process to unlock new items, but players don\u2019t necessarily agree. A frustrated community member took to Reddit and argued: \u201cMaking me rely on teammates, primarily randoms, in order to unlock the best attachments, killstreaks, perks, equipment, lethals, etc. Is the worst possible thing to do and makes me really not want to play the game.\u201d Other segments of the player base agreed as a second user added: \u201cThe system is garbage and shouldn\u2019t exist.\u201d But interestingly enough players can bypass relying on teammates by getting first place in a free-for-all match. That solution still didn\u2019t satisfy players as a third person argued: \u201cAt no point is it ever ok to Put gameplay-altering gear and weapons behind some kind of unlock wall.\u201d It remains to be seen if the Modern Warfare 3 devs have any plans to alter the system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 3 players flame \u201cgarbage\u201d armory unlock system ActivisionCommunity members mostly praised Modern Warfare 3\u2019s multiplayer, but the new armory unlock system raised eyebrows. Infinity Ward attempted to streamline Modern Warfare 2\u2019s unlock process with weapon platforms, but community members slammed the \u201cmind-boggling\u201d system. For example, players had to level up the M14 to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28960","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28960","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28960"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28960\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28960"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28960"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28960"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}