{"id":28970,"date":"2025-01-28T15:14:32","date_gmt":"2025-01-28T15:14:32","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-3-players-slam-betas-atrocious-ttk-dexerto\/"},"modified":"2025-01-28T15:14:32","modified_gmt":"2025-01-28T15:14:32","slug":"modern-warfare-3-players-slam-betas-atrocious-ttk-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-3-players-slam-betas-atrocious-ttk-dexerto\/","title":{"rendered":"Modern Warfare 3 players slam beta\u2019s \u201catrocious\u201d TTK &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare 3 players slam beta\u2019s \u201catrocious\u201d TTK ActivisionAfter getting hands-on experience during the Modern Warfare 3 beta, community members are up in arms over inconsistent TTK times. The Modern Warfare 3 beta kills two birds with one stone. The test period generates buzz and also gives devs a chance to iron out any kinks before the official release. And so far, the beta has accomplished both, forcing Sledgehammer Games to be all hands on deck. After just one day of beta action, the devs rolled out an update to nerf the Battle Rage equipment item. Then, community feedback led to a larger update focused on addressing enemy visibility, weapon balancing, and a slide delay. And it doesn\u2019t stop there, as the devs promised to fine-tune spawn selection quality and even urged players to send the team clips of examples. But one area of concern that has slipped through the cracks is inconsistent TTK times. Community members reported issues with their bullets not registering properly and demanded a fix. Modern Warfare players flame inconsistent TTK times A frustrated MW3 player vented on Reddit, claiming: \u201cI have never played a game with more inconsistent TTK before in my life.\u201d The user argued: \u201cWhen my gun will randomly have 5x the TTK and same for the enemies and other times it drops people in the rounds, it feels like it should. It just makes for an overall frustrating experience.\u201d Underlying everything, the OP blamed limb multipliers and explained that it shouldn\u2019t change from four bullets to 10+ depending on what part of the body a player shoots. Other community members shared a similar sentiment. One player responded: \u201cGlad you brought up the limb multiplier; it feels especially underwhelming. I\u2019ve racked up 5-10 hit markers shooting between legs, and it doesn\u2019t feel too good.\u201d Issues also stem from inconsistent hit registration caused by server issues. A second user explained: \u201cBecause of lag, bullets will register on the victim-end in quick succession, faster than the rate they hit on the shooter\u2019s end.\u201d A third player concluded with a call to action: \u201cI hope people keep calling this out because it\u2019s by far the biggest issue for the game.\u201d It\u2019s unclear what Sledgehammer Games intends to do to resolve the issue, but it\u2019s clear community members have reached their wit\u2019s end. For more, make sure to check out the rest of our Modern Warfare 3 coverage.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 3 players slam beta\u2019s \u201catrocious\u201d TTK ActivisionAfter getting hands-on experience during the Modern Warfare 3 beta, community members are up in arms over inconsistent TTK times. The Modern Warfare 3 beta kills two birds with one stone. The test period generates buzz and also gives devs a chance to iron out any kinks [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28970","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28970","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28970"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28970\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28970"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28970"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28970"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}