{"id":28978,"date":"2025-01-28T15:14:35","date_gmt":"2025-01-28T15:14:35","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-3-players-split-over-stealth-missions-bad-design-oversight-dexerto\/"},"modified":"2025-01-28T15:14:35","modified_gmt":"2025-01-28T15:14:35","slug":"modern-warfare-3-players-split-over-stealth-missions-bad-design-oversight-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-3-players-split-over-stealth-missions-bad-design-oversight-dexerto\/","title":{"rendered":"Modern Warfare 3 players split over stealth mission\u2019s \u201cbad design oversight\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare 3 players split over stealth mission\u2019s \u201cbad design oversight\u201d The Deep Cover mission in Modern Warfare 3\u2019s campaign has proven divisive with some players being upset over an insta-kill mechanic that forces a stealthy playstyle. The campaign for MW3 hasn\u2019t been received too well with its fifteen missions not being deemed long enough by many. Criticisms have included describing it as just \u201cWarzone with cutscenes,\u201d while others have targeted its game-breaking bugs, although Sledgehammer Games has largely addressed those. Now another critique has arrived with one particular mission upsetting players who are irritated at how linear it is, but not everyone agrees that this \u201cdesign oversight,\u201d is a bad thing. MW3 campaign mission\u2019s linear design leaves community split Content creator ProBorn tweeted: \u201cok I can\u2019t even explain in words how bad this design oversight is in MW3,\u201d accompanied by a video showcasing one section of the Deep Cover mission. In the video, ProReborn fails the objective by revealing himself to the enemy forces. He then gets into cover and waits for the guards to push him only to get instantly downed and fail the mission. The content creator described this outcome as the \u201cworst scripted thing I\u2019ve ever seen in a video game.\u201d This is a scripted fail designed to punish players for not playing stealthily and staying out of sight. Although it\u2019s in line with the mission\u2019s design, not everyone appreciates such a linear approach. One reply read: \u201cOut of all the missions, this singular moment was so bad. I love the campaign EXCEPT this part. I died following the rules, trying it differently, moving slower, faster, no matter what I did soon as the second one saw me everyone knew I was there I thought this was a glitch.\u201d \u201cEasily could\u2019ve been \u2018mission failed you alerted the base\u2019 I feel like the killing you part is so unnecessary,\u201d another annoyed player responded questioning why Sledgehammer took such a jarring approach. However, not everyone agreed that this was a problem with a few comments putting the onus on ProReborn instead. These replies included \u201cMaybe play the mission as intended? This isnt open combat,\u201d and \u201cI mean thats not how that specific mission is intended, so yea id say that was obvious it would do that, the objective is to go completely undetected, why create an issue where there is none.\u201d Scripted fails like this are not unique to Modern Warfare 3 with every Call of Duty campaign featuring them to some degree. Even so, it\u2019s clear that not all players think they should be in MW3.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 3 players split over stealth mission\u2019s \u201cbad design oversight\u201d The Deep Cover mission in Modern Warfare 3\u2019s campaign has proven divisive with some players being upset over an insta-kill mechanic that forces a stealthy playstyle. The campaign for MW3 hasn\u2019t been received too well with its fifteen missions not being deemed long enough [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28978","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28978","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=28978"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/28978\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=28978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=28978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=28978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}