{"id":29066,"date":"2025-01-28T15:15:05","date_gmt":"2025-01-28T15:15:05","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/first-modern-warfare-competitive-ruleset-announced-modes-maps-and-bans-dexerto\/"},"modified":"2025-01-28T15:15:05","modified_gmt":"2025-01-28T15:15:05","slug":"first-modern-warfare-competitive-ruleset-announced-modes-maps-and-bans-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/first-modern-warfare-competitive-ruleset-announced-modes-maps-and-bans-dexerto\/","title":{"rendered":"First Modern Warfare competitive ruleset announced: modes, maps and bans &#8211; Dexerto"},"content":{"rendered":"<p>First Modern Warfare competitive ruleset announced: modes, maps and bans Activision have revealed the first official competitive ruleset for Call of Duty: Modern Warfare that will be used for the 2020 CDL esports season. The inaugural season of the Call of Duty League is set to kick off in late January, as the city, venue, and dates have already been confirmed for the launch weekend. With there being less than three months until the season starts, Activision finally announced on October 29 what many players had been impatiently waiting for \u2013 the official ruleset that will be used for the esports competitions. Below, you can find everything there is to know about the ruleset, including all of the maps and modes that will be in the rotation, the specific game settings for each mode, and everything that\u2019s restricted from being used in matches. Keep in mind that this is only the first iteration of the ruleset, as even Activision themselves have said that changes will likely be made to it throughout the season, based on feedback from the CDL and players and coaches. Maps and Modes The three game modes that will be in the official rotation are Search &#038; Destroy, Hardpoint, and Domination, which returns to competitive play for the first time in many years. S&#038;D has a pool of seven maps, Hardpoint has six, and Domination has four. The four maps that will be featuring in all of the modes are Gun Runner, Hackney Yard, Rammaza, and St Petrograd, all of which are considered to be among the smaller maps in Modern Warfare. Restricted items As is usually the case every season, the restricted list for Modern Warfare\u2019s competitive ruleset is full of weapons, attachments, kill-streaks, perks, equipment and field upgrades. In terms of weapons, all LMGs, shotguns, and Launchers are banned. Most of the banned attachments are from the underbarrel category, more specifically things that enhance the weapon beyond its normal function, such as attachable grenade launchers, shotguns, incendiaries, etc\u2026 In total, there are 12 kill-streaks on the list, as well as six perks: Overkill, High Alert, Kill Chain, Restock, Shrapnel, and Tracker. Equipment-wise, the usual suspects are all not allowed, as well as Stim, which many players were wondering whether or not would play a role in competitive again after its prevalence in Black Ops 4. Rounding off the list are Field Upgrades, which are also a new addition in Modern Warfare. There are five that are banned, leaving only Munitions Box, Dead Silence, Trophy System, and EMP Drone available for use. You can check out the full ruleset below, as provided by Activision on Reddit: Competitive Call of Duty rules adjust over time. The rules below do not represent the final competitive settings but an initial set of rules to kickoff the season. Competitive Settings V 1.0 have been developed in coordination between League Administration and representatives (players, coaches) of the Call of Duty League. With the game having been released last week, we recognize that our final map set will need to be further refined than what we\u2019ll have in place for the first version of our ruleset. That said, we\u2019ll be paying close attention to both pro and amateur player feedback to ensure the best map set by season launch. Maps and modes may change at a later date. Our pro player community is heavily involved in this process, and we look forward to narrowing down our settings a bit closer to the start of the season. Updated: October 29th, 2019 Maps &#038; Modes List Search &#038; Destroy \u00b7 Arklov Peak \u00b7 Azhir Cave \u00b7 Gun Runner \u00b7 Hackney Yard \u00b7 Piccadilly \u00b7 Rammaza \u00b7 St. Petrograd Domination \u00b7 Gun Runner \u00b7 Hackney Yard \u00b7 Rammaza \u00b7 St. Petrograd Hardpoint \u00b7 Arklov Peak \u00b7 Azhir Cave \u00b7 Gun Runner \u00b7 Hackney Yard \u00b7 Rammaza \u00b7 St. Petrograd Search &#038; Destroy Settings Game Settings \u00b7 Round Time Limit: 2 M : 00 S \u00b7 Round Win Limit: 6 Rounds \u00b7 Win By Two Rule: Disabled \u00b7 Win By Two Max Rounds: N\/A \u00b7 Round Switch: Every Round \u00b7 Match Start Time: 15 Seconds \u00b7 Round Start Time: 10 Seconds \u00b7 Skip Infil: Disabled \u00b7 Practice Round: Disabled \u00b7 Codcaster: Enabled Advanced Settings \u00b7 Bomb Timer: 45 Seconds \u00b7 Plant Time: 5 Seconds \u00b7 Defuse Time: 7.5 Seconds \u00b7 Multi Bomb: Disabled \u00b7 Silent Plant: Enabled \u00b7 Reset Plant\/Defuse Progress: Enabled Player Settings \u00b7 Number of Lives: 1 Life \u00b7 Max Health: 100 (Normal) \u00b7 Health Regeneration: Normal \u00b7 Tactical Sprint: Enabled \u00b7 Allow Revives: Disabled \u00b7 Show Enemy Death Location: Disabled \u00b7 Downed Health: N\/A \u00b7 Downed Revive Health: N\/A \u00b7 Downed Bleedout Timer: N\/A \u00b7 Downed Revive Time: N\/A \u00b7 Downed Give Up Time: N\/A Team \u00b7 Spectating: Team Only \u00b7 3rd Person Spectating: Disabled \u00b7 Killcam: Enabled \u00b7 Final Killcam: Final Kill \u00b7 Enable Mini Map: Yes \u00b7 Radar Always On: Disabled \u00b7 Weapon Pings on Minimap: Enabled \u00b7 Weapon Pings on Compass: Enabled \u00b7 Enemy on Compass: Enabled \u00b7 Respawn Delay: None \u00b7 Wave Spawn Delay: None \u00b7 Suicide Spawn Delay: None \u00b7 Force Respawn: Enabled \u00b7 Team Assignment: Enabled \u00b7 Friendly Fire: Enabled \u00b7 Team Kill Punish Limit: Disabled Gameplay \u00b7 Hardcore Mode: Disabled \u00b7 Spawn Ammo Mags: 3 (Normal) \u00b7 Realism Mode: Disabled \u00b7 Headshots Only: Disabled \u00b7 Health Steal: Disabled \u00b7 Perks: Enabled \u00b7 Killstreaks: Enabled \u00b7 Round Retain Streaks: Enabled \u00b7 Retain Streaks on Death: Enabled \u00b7 Equipment Delay: 5 Seconds \u00b7 Equipment Protection: Disabled Domination Settings Game Settings \u00b7 Round Limit: 2 Rounds \u00b7 Round Switch: Every Round \u00b7 Round Time Limit: 6 Minutes \u00b7 Round Score Limit: Unlimited \u00b7 Match Start Time: 15 Seconds \u00b7 Round Start Time: 10 Seconds \u00b7 Skip Infil: Disabled \u00b7 Codcaster: Enabled Advanced Settings \u00b7 Points Per Kill: 0 Points \u00b7 Points Per Death: 0 Points \u00b7 Headshot Bonus Points: 0 Points \u00b7 Killstreak Kill Bonus Points: 0 Points \u00b7 Time to Capture Zone: 10 Seconds \u00b7 Zones Required to Score: 1 Zone \u00b7 Points Per Zone: 1 Point \u00b7 Objective Scaler: x4 \u00b7 Flags Enable Kill Scoring: Disabled \u00b7 Starting Flags Captured: Disabled Player Settings \u00b7 Number of Lives: Unlimited \u00b7 Max Health: 100 (Normal) \u00b7 Health Regeneration: Normal \u00b7 Tactical Sprint: Enabled \u00b7 Allow Revives: Disabled \u00b7 Show Enemy Death Location: Disabled \u00b7 Downed Health: N\/A \u00b7 Downed Revive Health: N\/A \u00b7 Downed Bleedout Timer: N\/A \u00b7 Downed Revive Time: N\/A \u00b7 Downed Give Up Time: N\/A Team Settings \u00b7 Spectating: Team Only \u00b7 3rd Person Spectating: Disabled \u00b7 Killcam: Enabled \u00b7 Final Killcam: PotG \u00b7 Enable Mini Map: Yes \u00b7 Radar Always On: Disabled \u00b7 Weapon Pings on Minimap: Enabled \u00b7 Weapon Pings on Compass: Enabled \u00b7 Respawn Delay: 5 Seconds \u00b7 Wave Spawn Delay: None \u00b7 Suicide Spawn Delay: None \u00b7 Force Respawn: Enabled \u00b7 Team Assignment: Enabled \u00b7 Friendly Fire: Enabled \u00b7 Team Kill Punish Limit: Disabled Gameplay \u00b7 Hardcore Mode: Disabled \u00b7 Spawn Ammo Mags: 3 (Normal) \u00b7 Realism Mode: Disabled \u00b7 Headshots Only: Disabled \u00b7 Health Steal: Disabled \u00b7 Perks: Enabled \u00b7 Killstreaks: Enabled \u00b7 Round Retain Streaks: Enabled \u00b7 Retain Streaks on Death: Enabled \u00b7 Equipment Delay: 5 Seconds \u00b7 Equipment Protection: Disabled Hardpoint Settings Game Settings \u00b7 Time Limit: 5 Minutes \u00b7 Score Limit: 250 Points \u00b7 March Start Time: 15 Seconds \u00b7 Skip Infil: Disabled \u00b7 Codcaster: Enabled Advanced Settings \u00b7 Points Per Kill: 0 Points \u00b7 Points Per Death: 0 Points \u00b7 Headshot Bonus Points: 0 Points \u00b7 Killstreak Kill Bonus Points: 0 Points \u00b7 Time to Capture Zone: Instant \u00b7 Zone Lifetime: 1 Point \u00b7 Initial Activation Delay Time: 30 Seconds \u00b7 Activation Delay Time: Disabled \u00b7 Location Order: Linear \u00b7 Scoring: Constant \u00b7 Pause Time: Enabled \u00b7 Capture Team Spawn Delay: Enabled Player Settings \u00b7 Number of Lives: Unlimited \u00b7 Max Health: 100 (Normal) \u00b7 Health Regeneration: Normal \u00b7 Tactical Sprint: Enabled \u00b7 Allow Revives: Disabled \u00b7 Show Enemy Death Location: Disabled \u00b7 Downed Health: N\/A \u00b7 Downed Revive Health: N\/A \u00b7 Downed Bleedout Timer: N\/A \u00b7 Downed Revive Time: N\/A \u00b7 Downed Give Up Time: N\/A Team Settings \u00b7 Spectating: Team Only \u00b7 3rd Person Spectating: Disabled \u00b7 Killcam: Enabled \u00b7 Final Killcam: PotG \u00b7 Enable Mini Map: Yes \u00b7 Radar Always On: Disabled \u00b7 Weapon Pings on Minimap: Enabled \u00b7 Weapon Pings on Compass: Enabled \u00b7 Respawn Delay: 2.5 Seconds \u00b7 Wave Spawn Delay: None \u00b7 Suicide Spawn Delay: None \u00b7 Force Respawn: Enabled \u00b7 Team Assignment: Enabled \u00b7 Friendly Fire: Enabled \u00b7 Team Kill Punish Limit: Disabled Gameplay \u00b7 Hardcore Mode: Disabled \u00b7 Spawn Ammo Mags: 3 (Normal) \u00b7 Realism Mode: Disabled \u00b7 Headshots Only: Disabled \u00b7 Health Steal: Disabled \u00b7 Perks: Enabled \u00b7 Killstreaks: Enabled \u00b7 Round Retain Streaks: Enabled \u00b7 Retain Streaks on Death: Enabled \u00b7 Equipment Delay: 5 Seconds \u00b7 Equipment Protection: Disabled Restricted Items Primary Weapons \u00b7 LMG (All) \u00b7 M91 \u00b7 PKM \u00b7 MG34 \u00b7 L86A2 \u00b7 Shotgun (All) \u00b7 Model 680 \u00b7 R9-0 Shotgun \u00b7 725 Origin \u00b7 12 Shotgun \u00b7 Melee \u00b7 Riot Shield Secondary Weapons \u00b7 Launchers (All) \u00b7 RPG-7 \u00b7 PILA \u00b7 JOKR \u00b7 Strela-P Attachments \u00b7 Underbarrel \u00b7 M203 40mm Concussive \u00b7 M203 40mm Smokescreen \u00b7 M203 40mm Recon \u00b7 M203 40mm High-Explosive \u00b7 M203 40mm Flash \u00b7 M203 40mm Incendiary \u00b7 12 Gauge Deputy \u00b7 Perks \u00b7 Frangible \u2013 Wounding Kill Streaks 3 Kill \u00b7 Personal Radar \u00b7 Shield Turret 4 Kill \u00b7 Counter UAV \u00b7 UAV \u00b7 Care Package 7 Kill \u00b7 IAV \u00b7 Sentry \u00b7 Wheelson 8 Kill \u00b7 Emergency Airdrop 10 Kill \u00b7 White Phosphorous 12 Kill \u00b7 Advanced UAV 15 Kill \u00b7 Juggernaut Perks Perk 1 \u00b7 Overkill Perk 2 \u00b7 High Alert \u00b7 Kill Chain \u00b7 Restock Perk 3 \u00b7 Shrapnel \u00b7 Tracker Equipment Lethal \u00b7 Claymore \u00b7 C4 \u00b7 Molotov Cocktail \u00b7 Proximity Mine Tactical \u00b7 Heartbeat Sensor \u00b7 Gas Grenade \u00b7 Snapshot Grenade \u00b7 Stim Field Upgrades \u00b7 Recon Drone \u00b7 Stopping Power \u00b7 Weapon Drop \u00b7 Tactical Insertion \u00b7 Deployable Cover It\u2019s worth noting that a lot more people than just pro players will be interested in this ruleset, since it will be used in a lot more competitions than just the CDL. Call of Duty Challenges, the official amateur circuit, will also be using this, along with all of the other provisions that Activision posted in the 27-page rule book. Even the in-game ranked playlist (when it launches), MLG\u2019s own GameBattles, and all other third-party tournament and challenge websites will all likely be going with these rules, or something very close to them, so players who casually enjoy playing competitive matches from time to time will definitely be interested in it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>First Modern Warfare competitive ruleset announced: modes, maps and bans Activision have revealed the first official competitive ruleset for Call of Duty: Modern Warfare that will be used for the 2020 CDL esports season. The inaugural season of the Call of Duty League is set to kick off in late January, as the city, venue, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29066","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29066","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29066"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29066\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}