{"id":29077,"date":"2025-01-28T15:15:08","date_gmt":"2025-01-28T15:15:08","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-confirms-highly-requested-loadout-change-coming-soon-dexerto\/"},"modified":"2025-01-28T15:15:08","modified_gmt":"2025-01-28T15:15:08","slug":"modern-warfare-dev-confirms-highly-requested-loadout-change-coming-soon-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-confirms-highly-requested-loadout-change-coming-soon-dexerto\/","title":{"rendered":"Modern Warfare dev confirms highly-requested loadout change coming soon &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare dev confirms highly-requested loadout change coming soon Call of Duty: Modern Warfare developer Joel \u2018ArtPeasant\u2019 Emslie has confirmed that a highly-requested change to the game\u2019s Create-A-Class system is on the way, after fans complained about the number of loadout slots available in the popular first-person shooter title. Modern Warfare officially released back in October, but one thing that the developers have refrained from addressing is the amount of class slots players have to toy with when creating their perfect loadout for matches, sticking to the five spaces that the title launched with despite cries from fans to add more. To make matters worse, previous entries to the Call of Duty franchise allowed players to unlock a new slot when they prestiged, but with the latest installment offering no Prestige mode to those who want to grind through the ranks, there hasn\u2019t been a way to grab more loadout space, although according to designer ArtPeasant, that will now change in the near future. While Co-Design Director Joe Cecot stated that the development team had considered adding more loadout slots, the studio\u2019s Art Director Emslie took things a step further, using Reddit to confirm not only had they been thinking about it, but that they would be implementing addition classes in the near future, responding to a complaint from a frustrated player who feels they don\u2019t have enough space to work with in the system. \u201cYou and everyone else that has commented on this are right,\u201d wrote the developer. \u201cIt\u2019s in mainline back at the studio and we\u2019ve been tinkering with it. I\u2019m not sure which update it\u2019s in but I think it\u2019s next. Believe it or not, it can cause horrible bugs if not tested properly. I\u2019m not certain about all this so don\u2019t get fired up on me if I\u2019m wrong. Since I\u2019ve commented here, I\u2019ll stick with the issue at the studio.\u201d As for why they didn\u2019t include more classes from the start, Emslie states the there are \u201ctens of thousands of tasks that lead up to the launch of the game,\u201d and the team had to decide which of these issues take priority over others, before pointing out that not everyone has the skillset to address the problem, and that the three-year development cycle goes by \u201cin the blink of an eye.\u201d ArtPeasant refrained from revealing how many loudout slots players will have in Create-A-Class once Infinity Ward rolls out the changes, but even five more would see a 100% increase in options for players, and would be a welcome addition for those desperate to create more options when heading into battle. Unfortunately, there\u2019s no timeline for the fix, but with the Art Director confirming that it should appear in one of the next few updates, it seems like we won\u2019t have to wait too long to get our hands on more loadout slots.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare dev confirms highly-requested loadout change coming soon Call of Duty: Modern Warfare developer Joel \u2018ArtPeasant\u2019 Emslie has confirmed that a highly-requested change to the game\u2019s Create-A-Class system is on the way, after fans complained about the number of loadout slots available in the popular first-person shooter title. Modern Warfare officially released back in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29077","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29077","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29077"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29077\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29077"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29077"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29077"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}