{"id":29083,"date":"2025-01-28T15:15:11","date_gmt":"2025-01-28T15:15:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-explains-how-new-multiplayer-aim-assist-options-work-dexerto\/"},"modified":"2025-01-28T15:15:11","modified_gmt":"2025-01-28T15:15:11","slug":"modern-warfare-dev-explains-how-new-multiplayer-aim-assist-options-work-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-explains-how-new-multiplayer-aim-assist-options-work-dexerto\/","title":{"rendered":"Modern Warfare dev explains how new multiplayer aim assist options work &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare dev explains how new multiplayer aim assist options work ActivisionCall of Duty: Modern Warfare developer Joe Cecot has explained how the new aim assist options will work in multiplayer, as players have noticed there are more options for this installment of the long-running series. Before the Modern Warfare open beta arrives, players were given a taste of the action on PS4 through the Gunfight alpha which showcased the new 2v2 mode. While fiddling around in the menus, players came across the numerous aim assist options that exist in the game, that have never been seen before in previous titles. The four options are: Disabled, Standard, Experimental, and Enhanced. Disabled and Standard are self-explanatory, while Experimental is \u201cPrecision aim slowdown that factors in target velocity\u201d, and Enhanced is \u201cPrecision aim slowdown with additional near-miss assist.\u201d Multiplayer developer Joe Cecot answered the questions on Reddit, and went into detail about what players will be able to expect with aim assist in the new game, explaining the beta will provide better explanations. \u201cNew names and descriptions will be present in the beta that better describe the options,\u201d he wrote.\u201d There are even some bugs with these as they stand in the alpha.\u201d He explained right now that each different option will help players across all skill levels. \u201cI can say that they are unique options that should help players of different skill levels and play styles,\u201d Cecot wrote. \u201cSome players need more assist, some players need less, some players move quickly and some engage from a distance, etc.\u201d A player asked about one option being considered objectively better than the other so why not just use the better one, but Cecot explained that wasn\u2019t the case. \u201cSpecifically each is different,\u201d he said. \u201cFor instance, one doesn\u2019t slow down your aim when pointing close to a target as much as the traditional aim assist does. I personally don\u2019t like this, but higher skilled players who have better stick control do like it. They feel they can get on target faster with less help from the system.\u201d The upcoming Call of Duty is going to be fully cross-play with consoles and PC, so having all the different options will help balance the playing field. There are concerns though that one of the aim assist options will give a legitmate advantage over others. Modern Warfare releases October 25, 2019 for PS4, Xbox One, and PC.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare dev explains how new multiplayer aim assist options work ActivisionCall of Duty: Modern Warfare developer Joe Cecot has explained how the new aim assist options will work in multiplayer, as players have noticed there are more options for this installment of the long-running series. Before the Modern Warfare open beta arrives, players were [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29083","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29083"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29083\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}