{"id":29085,"date":"2025-01-28T15:15:11","date_gmt":"2025-01-28T15:15:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-explains-why-players-shouldnt-panic-over-the-mini-map-dexerto\/"},"modified":"2025-01-28T15:15:11","modified_gmt":"2025-01-28T15:15:11","slug":"modern-warfare-dev-explains-why-players-shouldnt-panic-over-the-mini-map-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-explains-why-players-shouldnt-panic-over-the-mini-map-dexerto\/","title":{"rendered":"Modern Warfare dev explains why players shouldn\u2019t panic over the mini-map &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare dev explains why players shouldn\u2019t panic over the mini-map Infinity WardInfinity Ward\u2019s Studio Art Director has explained why players shouldn\u2019t worry about the mini-map in the upcoming Call of Duty: Modern Warfare \u2013 or the lack thereof. Following Modern Warfare\u2019s full multiplayer reveal on August 1, many members of the CoD community have been concerned about one key aspect \u2013 the lack of a minimap as a default part of players\u2019 HUD. Infinity Ward confirmed that mini-maps will feature in Modern Warfare \u2013 but only as a killstreak, under the name \u2018Personal Radar\u2019, earned after a two killstreak, or UAV, earned after three kills in a row. On August 3, Joel Emslie \u2013 Art Director at Infinity Ward \u2013 responded to a fan on Twitter, who asked whether they are open to changing their current stance on minimaps, depending on Beta feedback. \u201cAre you open to changing the mini map situation if enough people are dissatisfied in the beta?\u201d asked the Twitter user. \u201cThe most productive way to go about this is to let everyone play the game\/beta and think for themselves,\u201d responded Emslie. \u201cThere has been enough feedback given on first impressions of viewing. It\u2019s important that feedback be based on experience and not second hand.\u201d The most productive way to go about this is to let everyone play the game\/beta and think for themselves. There has been enough feedback given on first impressions of viewing. Its important that feedback be based on experience and not second hand. \u2014 Joel Emslie (@ArtPeasant) August 3, 2019 Essentially, Emslie seems to be saying that Infinity Ward are open to making changes, depending on how the majority of players feel after actually playing the game. It\u2019s easy to see both sides of the argument, given the significant change represented by the removal of the minimap. However, it\u2019s also understandable that Infinity Ward want to innovate certain aspects of the game, and that criticism so far has been based on looks alone and the opinions of very few players. When is the Modern Warfare beta? The game\u2019s cross-play beta has been confirmed, and is structured as follows: PlayStation 4 Exclusive Beta September 12 \u2013 13 (Early Access, PlayStation 4) &#8211; September 14 \u2013 16 (Open Beta, PlayStation 4) &#8211; &#8211; Beta featuring crossplay testing September 19 \u2013 20 (Early Access, PC and Xbox One; Open Beta, PlayStation 4) &#8211; September 21 \u2013 23 (Open Beta, PlayStation 4, PC, Xbox One) &#8211; &#8211; The PlayStation early access is no surprise, and follows a couple of years of Sony partnering with Call of Duty to garner special privileges for their players. It also sounds like, if Emslie\u2019s words are anything to go by, that Infinity Ward are open to making major changes to the game\u2019s current build, if the feedback from the beta demands it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare dev explains why players shouldn\u2019t panic over the mini-map Infinity WardInfinity Ward\u2019s Studio Art Director has explained why players shouldn\u2019t worry about the mini-map in the upcoming Call of Duty: Modern Warfare \u2013 or the lack thereof. Following Modern Warfare\u2019s full multiplayer reveal on August 1, many members of the CoD community have [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29085","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29085","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29085"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29085\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29085"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29085"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29085"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}