{"id":29089,"date":"2025-01-28T15:15:13","date_gmt":"2025-01-28T15:15:13","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-devs-looking-into-biggest-complaint-with-gunfight-alpha-dexerto\/"},"modified":"2025-01-28T15:15:13","modified_gmt":"2025-01-28T15:15:13","slug":"modern-warfare-devs-looking-into-biggest-complaint-with-gunfight-alpha-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-devs-looking-into-biggest-complaint-with-gunfight-alpha-dexerto\/","title":{"rendered":"Modern Warfare devs looking into \u201cbiggest complaint\u201d with Gunfight Alpha &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare devs looking into \u201cbiggest complaint\u201d with Gunfight Alpha GameInformer\/Infinity WardInfinity Ward\u2019s Community Manager, Ashton Williams, has responded to what players are describing as their \u201cbiggest complaint\u201d in the Modern Warfare Gunfight Alpha. Modern Warfare\u2019s Gunfight Alpha dropped slightly earlier than its scheduled August 23 release date. It sees the majority of players given their first chance to get their hands on Infinity Ward\u2019s latest installment in the Call of Duty series. As is standard with an early build of a game, a Reddit thread has been specifically created to track bugs and glitches in the game, to minimize potential problems upon release. One hot topic among fans was a new visual feature for Call of Duty, where a player\u2019s screen pulses black and white when they are seriously damaged. Most CoD games have a similar feature, such as red haze appearing around the screen\u2019s edges when heavily damaged. However, many Reddit users complained that the new visual feature has made visibility difficult and is jarring for players to deal with. Reddit u\/speedy117 said that: \u201cIt might get taking used to, but I don\u2019t really like how your screen turns black and white when you\u2019re really hurt.\u201d Ashton Williams, Infinity Ward\u2019s Community Manager, responded that she has \u201cseen a few comments about this. No promises, but something we can look into.\u201d As a Community Manager, Williams\u2019 focus is on communication rather than direct involvement in the game\u2019s development, but she will pass on the feedback to the game\u2019s developers. One Reddit user stated that it is \u201cby far the biggest complaint\u201d with the Gunfight alpha, while another said they\u2019d prefer \u201cthe old \u201cred\/blood\u201d hud around your screen when you are damaged, full B&#038;W is annoying, feels weird to look at and makes fighting back incredibly hard\u201d. While nothing is promised, it certainly sounds like Infinity Ward is taking community feedback on board and are open to making changes to their game. This is the second feature Williams has promised Infinity Ward will look into, after earlier saying that they will investigate the possibilities of adding custom ADS sensitivity controls. However, an FOV slider on console won\u2019t be featured in Modern Warfare, as confirmed on August 23.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare devs looking into \u201cbiggest complaint\u201d with Gunfight Alpha GameInformer\/Infinity WardInfinity Ward\u2019s Community Manager, Ashton Williams, has responded to what players are describing as their \u201cbiggest complaint\u201d in the Modern Warfare Gunfight Alpha. Modern Warfare\u2019s Gunfight Alpha dropped slightly earlier than its scheduled August 23 release date. It sees the majority of players given [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29089","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29089","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29089"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29089\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29089"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29089"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29089"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}