{"id":29100,"date":"2025-01-28T15:15:16","date_gmt":"2025-01-28T15:15:16","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-suggests-esports-took-the-fun-out-of-call-of-duty-dexerto\/"},"modified":"2025-01-28T15:15:16","modified_gmt":"2025-01-28T15:15:16","slug":"modern-warfare-dev-suggests-esports-took-the-fun-out-of-call-of-duty-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-dev-suggests-esports-took-the-fun-out-of-call-of-duty-dexerto\/","title":{"rendered":"Modern Warfare dev suggests esports took the fun out of Call of Duty &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare dev suggests esports took the fun out of Call of Duty CWL \/ Infinity WardInfinity Ward multiplayer designer working on Modern Warfare, Geoff Smith, has claimed that overly balanced Call of Duty games have made it less fun, suggesting esports could be the root of the issue. Smith is Infinity Ward\u2019s co-design director, and one of the many former IW developers who returned to the studio having worked on Call of Duty 4: Modern Warfare and Modern Warfare 2. In an interview with PlayStation Magazine (via WCCFTECH), Smith blamed trying to \u201csuper-balance\u201d everything for taking the \u201cfun\u201d out of recent entries in the series. 2020 will see the start of the city-based franchised league for Call of Duty, a major step forward for CoD esports, implementing the same system as has proven somewhat successful for Overwatch. However, Smith argues that esports could in fact be the cause for \u201cboiling the fun out of\u201d Call of Duty, because of the emphasis on balancing. \u201cI think somewhere along the lines these games have tried to get so balanced, maybe it was esports, it\u2019s kind of just boiled the fun out of the things when you try to super-balance everything,\u201d Smith stated, \u201cWe\u2019re just having fun. We want to just be able to climb around and have fun interactions.\u201d Smith continued: \u201cIf I can creatively problem-solve this firefight, instead of having me forced down the hallway, I can use my brain better. I can get a different advantage. And it\u2019s kind of a, you know, a puzzle-platform approach. We just want to create more dynamic interaction. \u201cWe\u2019ve boiled it down to this micro-level of one-on-one combat, and what we can do to add variability to the outcome of that, from climbing around you to running inside and closing a door that causes you to make a choice, you\u2019re going to run in and enter that building somehow.\u201d There has been a divide between the competitive and casual community in Call of Duty for a number of years, and some on the casual side have even echoed Smith\u2019s opinion that a focus on balance and competitive play has diminished the arcadey fun of CoD. Esports players, however, would argue that improved balance, both in weapons and maps, should always be strived for in a multiplayer shooter. Games like Modern Warfare 2, which Smith worked on, had glaring balance issues which ruined the game for many, most notably the combination of Grenade Launchers and the One Man Army perk, which would allow for endless grenade launcher (or \u2018noob tube\u2019) spam.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare dev suggests esports took the fun out of Call of Duty CWL \/ Infinity WardInfinity Ward multiplayer designer working on Modern Warfare, Geoff Smith, has claimed that overly balanced Call of Duty games have made it less fun, suggesting esports could be the root of the issue. Smith is Infinity Ward\u2019s co-design director, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29100","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29100"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29100\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}