{"id":29104,"date":"2025-01-28T15:15:18","date_gmt":"2025-01-28T15:15:18","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-developer-explains-how-they-balanced-realism-and-gameplay-dexerto\/"},"modified":"2025-01-28T15:15:18","modified_gmt":"2025-01-28T15:15:18","slug":"modern-warfare-developer-explains-how-they-balanced-realism-and-gameplay-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-developer-explains-how-they-balanced-realism-and-gameplay-dexerto\/","title":{"rendered":"Modern Warfare developer explains how they balanced \u201crealism\u201d and gameplay &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare developer explains how they balanced \u201crealism\u201d and gameplay Infinity WardAnCall of Duty fans a first look at gameplay from the upcoming Modern Warfare release by showing off their brand new Gunfight 2v2 mode. While it wasn\u2019t the traditional multiplayer elements that some fans may have been hoping to see, it did give an interesting look behind the curtain. However, as the weeks draw closer to the game\u2019s release date, some fans have been vocal in their concerns about the game going too far away from the traditional Call of Duty release. But, Infinity Ward team members have been answering their questions along the way. In a post to the Modern Warfare subreddit, developer Joel Emslie, art director at Infinity Ward, responded to a thread based around the new recoil system. As some players were left confused by the switch to a less predictable recoil, Emslie chimed in and gave some background on the inspiration behind the changes. The developer commented: \u201cWe\u2019ve set out to make a realistic game but not destroy the gameplay. It\u2019s not based on airsoft. It\u2019s based on real steel.\u201d Infinity Ward\u2019s Studio Art Director didn\u2019t go into any further detail with a follow-up post, but it didn\u2019t stop other fans from praising the switch up in realism. \u201cYes and we greatly appreciate it. Thank you for making a new, realistic and improved COD,\u201d responded MattFab22. Another added: \u201cIt looks like you guys are doing a great job. I haven\u2019t been this excited for a Call Of Duty since Black Ops 2.\u201d It\u2019s not the first time that Emslie has attempted quashed concerns about what fans of have seen from the new game on social media. After the Gunfight showcase, he tweeted that what fans had seen was only a \u201cvery small part\u201d of a much larger multiplayer mode and that it wouldn\u2019t be long until everything else was covered. Ill say it again. Today&#8217;s &#8220;&#8221;Gunfight&#8221;&#8221; mode reveal is a very small part of a MW&#8217;s much larger core MP. Its all there and you&#8217;re going to see it on August 1st. pic.twitter.com\/Dzkqq9Uojq \u2014 Joel Emslie (@ArtPeasant) July 11, 2019 Fans won\u2019t know much about the new multiplayer mode under Infinity Ward holds their worldwide reveal on Thursday, August 1 at 10 AM PT\/1 PM ET\/6 PM BST. Until then, speculation may run rampant about an increasingly difficult, yet ultra-realistic Call of Duty title until players actually get their hands on the full product.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare developer explains how they balanced \u201crealism\u201d and gameplay Infinity WardAnCall of Duty fans a first look at gameplay from the upcoming Modern Warfare release by showing off their brand new Gunfight 2v2 mode. While it wasn\u2019t the traditional multiplayer elements that some fans may have been hoping to see, it did give an [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29104","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29104"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29104\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}