{"id":29181,"date":"2025-01-28T15:15:43","date_gmt":"2025-01-28T15:15:43","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-january-28-update-didnt-fix-shipments-biggest-problem-dexerto\/"},"modified":"2025-01-28T15:15:43","modified_gmt":"2025-01-28T15:15:43","slug":"modern-warfare-january-28-update-didnt-fix-shipments-biggest-problem-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-january-28-update-didnt-fix-shipments-biggest-problem-dexerto\/","title":{"rendered":"Modern Warfare January 28 update didn\u2019t fix Shipment\u2019s biggest problem &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare January 28 update didn\u2019t fix Shipment\u2019s biggest problem Infinity WardPlayers hoping that Modern Warfare\u2019s January 28 update would fix Shipment\u2019s hectic spawns are finding that in a lot of cases it\u2019s actually made the problem worse than before. Infinity Ward\u2019s latest patch brought in a new modes like Deathmatch Domination as well as Gunfight Customs, while integrating balances to popular weapons like the MP5 and M4, among others. But the devs also replaced Shoot the Ship with Shipment 24\/7, which sounds like a fun update especially since in the same update they tuned spawns on the map to \u201creduce the frequency of instant deaths and spawn traps.\u201d After players downloaded the update, however, it seems like the spawns are producing similar grievances from before in that players can\u2019t seem to move an inch on Shipment without getting spawn killed. For Domination specifically, the devs said in the January 28 patch notes that they implemented \u201cnew spawn logic for Domination,\u201d but some players don\u2019t feel like that\u2019s the case. \u201cNew Shipment spawns are worse,\u201d Reddit user \u2018FSUNole727\u2019 said after the patch was released. \u201cI would much rather be spawn killed 100 times Bc my team couldn\u2019t capture B on Domination, than have these new spawns. It\u2019s terrible.\u201d Gameplay clips uploaded by other members of the Modern Warfare community show an entire team getting shutdown on Shipment by enemies simple crouching waiting for players to appear again before taking them out. \u201cMiddle should never be a spawn zone,\u201d user \u2018mrfroggyman\u2019 said. \u201cAnd we should never spawn LITERALLY in front of an enemy. Spawns are NOT fixed\u201d Another clip shows just how a team can contain their opponents in the middle spawn with ease, with some players even spamming into the center of the map knowing their shots would connect with something. Teams who control these points are finding it much easier to rack up kills for important streaks like the Chopper Gunner and even a Tactical Nuke. A lot of members in the community realize that fixing this issue on such a small map like Shipment can be difficult, leading some to wonder if the problem should be tackled from another angle. \u201cProblem with that is if you remove middle as a spawn zone it\u2019s easier for one team to control spawn trapping through an entire match,\u201d user \u2018willyjsemail\u2019 said. \u201cI personally think they should take it back to 5v5; it was harder to control a map with 5 players than it is with 6.\u201d In either case, it seems like Infinity Ward is going to go back to the drawing board to see what improvements can be made to make Shipment\u2019s spawns more balanced.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare January 28 update didn\u2019t fix Shipment\u2019s biggest problem Infinity WardPlayers hoping that Modern Warfare\u2019s January 28 update would fix Shipment\u2019s hectic spawns are finding that in a lot of cases it\u2019s actually made the problem worse than before. Infinity Ward\u2019s latest patch brought in a new modes like Deathmatch Domination as well as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29181","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29181","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29181"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29181\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}