{"id":29227,"date":"2025-01-28T15:15:59","date_gmt":"2025-01-28T15:15:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-devs-explain-plans-for-mictrotransaction-and-loot-box-system-dexerto\/"},"modified":"2025-01-28T15:15:59","modified_gmt":"2025-01-28T15:15:59","slug":"modern-warfare-devs-explain-plans-for-mictrotransaction-and-loot-box-system-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/modern-warfare-devs-explain-plans-for-mictrotransaction-and-loot-box-system-dexerto\/","title":{"rendered":"Modern Warfare devs explain plans for mictrotransaction and \u201cloot box\u201d system &#8211; Dexerto"},"content":{"rendered":"<p>Modern Warfare devs explain plans for mictrotransaction and \u201cloot box\u201d system Infinity WardLead developers at Infinity Ward Joe Cecot and Taylor Kurosaki have responded to fans\u2019 concerns about loot boxes and microtransactions in their upcoming Call of Duty game, Modern Warfare. Call of Duty titles have come under fire in recent years for what some call \u2018predatory\u2019 microtransactions, which are designed to drive revenue from in-game spending. As consumers have become more and more averse to certain forms of microtransactions, loot boxes especially, Call of Duty has continued to use the model, causing controversy throughout the life cycle of 2018\u2019s Black Ops 4. Even entire weapons have been made only available through the supply drop or \u2018reserves\u2019 system in Black Ops 4, which amounted to significant backlash from players. Although it will come from a different developer, Activision is still the publisher for Modern Warfare, and fans are concerned that they push these MTX systems, not Infinity Ward. When asked, \u201cThere\u2019s going to be loot boxes in this game, isn\u2019t there?\u201d, Cecot responded \u201cWe can\u2019t really comment on MTX or our systems for that right now (\u2026) All I can say is that we\u2019re pushing really hard to create a player-first or player-forward system.\u201d Topic starts at 43:50 for mobile users He continued, \u201cIt\u2019s something that\u2019s really important to us on the development side. We want, when we release new content, for players to get access to that content and have fun with it, so it\u2019s a huge focus for us. \u201cWe want players enjoying our game, having fun in our game,\u201d Cecot concluded. Cecot also explains that weapon camos will be used as a \u2018status symbol\u2019 in-game, only unlocked by completing challenges with that weapon: \u201cWhen you see someone who has that badass camo, then you know that person put in some work, so that\u2019s how we\u2019re looking at the system.\u201d Past Call of Duty releases have not featured much in the way of microtransactions at launch, but Black Ops 4 added in numerous systems months after release, including a Fortnite-style battle pass, a cosmetics shop, and the dreaded supply drops. Modern Warfare is set to release on October 25 on PS4, Xbox One and PC \u2013 and players will see then what kind of MTX system they are up against.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare devs explain plans for mictrotransaction and \u201cloot box\u201d system Infinity WardLead developers at Infinity Ward Joe Cecot and Taylor Kurosaki have responded to fans\u2019 concerns about loot boxes and microtransactions in their upcoming Call of Duty game, Modern Warfare. Call of Duty titles have come under fire in recent years for what some [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29227","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29227"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29227\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29227"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29227"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}