{"id":29492,"date":"2025-01-28T15:17:28","date_gmt":"2025-01-28T15:17:28","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-community-celebrate-long-awaited-disbanding-lobbies-announcement-dexerto\/"},"modified":"2025-01-28T15:17:28","modified_gmt":"2025-01-28T15:17:28","slug":"mw3-community-celebrate-long-awaited-disbanding-lobbies-announcement-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-community-celebrate-long-awaited-disbanding-lobbies-announcement-dexerto\/","title":{"rendered":"MW3 community celebrate long-awaited disbanding lobbies announcement &#8211; Dexerto"},"content":{"rendered":"<p>MW3 community celebrate long-awaited disbanding lobbies announcement ActivisionMW3 community members praised Sledgehammer Games for announcing they will test out non-disbanding lobbies. Sledgehammer Games has been transparent with community members regarding the studio\u2019s plan for MW3. Over the game\u2019s first few weeks, the devs have rolled out updates to address enemy visibility, inconsistent spawns, and tac-sprint delay. On top of that, the devs joined COD content creator Repullze on stream to answer hard-hitting questions, like revealing the game\u2019s prestige system. To also ensure that community members have their voices heard, MW3 introduces an experimental playlist to test features before they go live in multiplayer. Most recently, Sledgehammer Games hosted a Q&#038;A session on Reddit and responded to other pressing questions. The team didn\u2019t cover every issue presented but finally answered long-awaited prayers to remove disbanding lobbies. MW3 devs address disbanding lobby concerns After a multiplayer match ends in MW3, the lobby disbands and users load into a new match with a different set of players. Previously, classic COD titles kept lobbies together, which added an extra element of community building as players met new friends and rivals. COD fans have been begging for the feature to be removed since COD Vanguard, and their complaints fell upon deaf ears until now. On November 20, Sledgehammer Games announced: \u201cIn a future game update, we\u2019ll be testing non-disbanding lobbies with a cohort of players to determine the performance of such a change. If these tests go well, we\u2019ll explore a rollout to all players.\u201d CharlieIntel confirmed the news, and community members celebrated in the comments. One player responded: \u201cOK now we are heading in the right direction for sure. Hopefully this comes sooner than later.\u201d A second user added: \u201cThank you from the entire community.\u201d To hammer the point home, a third player relived the glory days and argued: \u201cSquads going at each other\u2019s throats, back to back to back games. I\u2019m here for it.\u201d Sledgehammer Games did not clue players in on when they should expect the update. But this will surely be music to the ears of MW3 fans who waited a long time for this announcement.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3 community celebrate long-awaited disbanding lobbies announcement ActivisionMW3 community members praised Sledgehammer Games for announcing they will test out non-disbanding lobbies. Sledgehammer Games has been transparent with community members regarding the studio\u2019s plan for MW3. Over the game\u2019s first few weeks, the devs have rolled out updates to address enemy visibility, inconsistent spawns, and tac-sprint [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29492","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29492","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29492"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29492\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29492"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29492"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29492"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}