{"id":29524,"date":"2025-01-28T15:17:39","date_gmt":"2025-01-28T15:17:39","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-call-for-changes-to-excessive-health-regen-rate-dexerto\/"},"modified":"2025-01-28T15:17:39","modified_gmt":"2025-01-28T15:17:39","slug":"mw3-players-call-for-changes-to-excessive-health-regen-rate-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-call-for-changes-to-excessive-health-regen-rate-dexerto\/","title":{"rendered":"MW3 players call for changes to \u201cexcessive\u201d health regen rate &#8211; Dexerto"},"content":{"rendered":"<p>MW3 players call for changes to \u201cexcessive\u201d health regen rate Activision BlizzardMW3 players are blasting the shooter\u2019s slow health regen rates, with many hoping developers will deploy improvements sooner rather than later. Call of Duty: Modern Warfare 3 hit store shelves to poor reviews earlier this month. Player reception hasn\u2019t fared much better, though developers will look to improve upon the experience as time goes on. They\u2019ll have plenty of feedback to take into consideration, too. Thus far, Modern Warfare faithful have requested everything from a vehicle overhaul to the addition of server-related features. Now the discourse is targeting another troublesome feature \u2013 health regen. And some players already have suggestions on how things could improve in this regard. MW3 players say health regen needs a change asap A Modern Warfare 3 player recently called out the title\u2019s slow health regen rate on Reddit. According to the frustrated user, a game centered on fast-paced action has no business forcing players to wait seven seconds for their health to regenerate. The problem lies with a tedious loop wherein players get injured in a gunfight and win that battle, only to be downed by another enemy because it takes too long for the first injury to heal. In their comment, the Redditor wrote: \u201cI don\u2019t know about you, but I experience that scenario quite regularly, where it just feels like the health recovery time holds me back in certain situations.\u201d Based on the comments, many players agree with this sentiment. \u201cYep, they need to increase health regeneration rate,\u201d reads one response. Some think the addition of Quick Fix would provide the perfect solution, as the perk does away with the health regen delay whenever users land a kill. One person said of the perk\u2019s hopeful arrival, \u201cAll I want for Christmas is\u2026 Quickfix! Imagine having it from the start of a match and not like MW2 after minutes.\u201d Meanwhile, others think the second enemy in the above scenario needs to be considered. A Redditor presented their case with the following: \u201c\u2026when shooting someone else, it gives you more time to be aggressive and chase a weakened opponent if he is hurt, so the longer heal time does also reward more aggressive players imo.\u201d As of now, there\u2019s no telling if or when MW3 developers will address these health regen concerns.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3 players call for changes to \u201cexcessive\u201d health regen rate Activision BlizzardMW3 players are blasting the shooter\u2019s slow health regen rates, with many hoping developers will deploy improvements sooner rather than later. Call of Duty: Modern Warfare 3 hit store shelves to poor reviews earlier this month. Player reception hasn\u2019t fared much better, though developers [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29524","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29524"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29524\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}