{"id":29581,"date":"2025-01-28T15:17:58","date_gmt":"2025-01-28T15:17:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-claim-das-haus-revenge-spawns-are-worse-than-vanguards-dexerto\/"},"modified":"2025-01-28T15:17:58","modified_gmt":"2025-01-28T15:17:58","slug":"mw3-players-claim-das-haus-revenge-spawns-are-worse-than-vanguards-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-claim-das-haus-revenge-spawns-are-worse-than-vanguards-dexerto\/","title":{"rendered":"MW3 players claim Das Haus \u201crevenge spawns\u201d are worse than Vanguard\u2019s &#8211; Dexerto"},"content":{"rendered":"<p>MW3 players claim Das Haus \u201crevenge spawns\u201d are worse than Vanguard\u2019s ActivisionDas Haus arrived as part of MW3\u2019s Season 2 Reloaded, yet the spawns have fans believing \u201crevenge spawns\u201d are real. Among the sea of critiques MW3 has faced, the spawn system has remained a never-ending constant for players. The normal-sized maps faced their fair share of troubles during the game\u2019s early days, with ridiculous clips on Quarry showing how broken the system was. However, this issue reached new heights when more players started playing the smaller map playlists, with revenge spawning a popular conspiracy theory. With Das Haus now in MW3, the discussion of revenge spawns is ramping up as players find themselves sick of the returning map. MW3 players blast Das Haus\u2019 return Small maps have been an issue in MW3, with players voicing numerous changes based on their small map experiences. It\u2019s left a division amongst the community, although Sledgehammer Games has handled critiques pretty well, such as changing the gun cocking animation in small maps. However, spawns in small maps are a constant irk. Das Haus\u2019 return has further exacerbated that issue, as one player shared the map simply \u201csucks.\u201d \u201cThe layout is fine,\u201d they started before they explained: \u201cThe spawns make it unplayable. Why move at all? Spawn, sit there, and enemies will pop into existence in front of you.\u201d The thread was filled with players sharing similar experiences: \u201cI spawned in with three enemy players at the same time. Yeah I just instantly die,\u201d one player said. Of course, the thread opened the doorway for revenge spawns to become a hot talking point. For the unaware, revenge spawns are the \u201cunexplained\u201d phenomena of killing an enemy, and they spawn in a favorable position to return the favor. \u201cThe revenge spawn system is wild too, I can kill a guy, and he\u2019s spawned and hunted me down before I can get a reload in,\u201d one commenter said further \u201cproving\u201d that the theory is real. That is, at least it convinced the OP. \u201cIt\u2019s the revenge spawns that mess all up. Vanguard did NOT have revenge spawns like this. This makes the spawn points flip flopping around like mad since one player spawns at the enemy side and the team spawns will follow.\u201d Plenty of other threads share similar themes. As Das Haus just joined the map pool, it\u2019ll likely be some time before any changes are implemented.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3 players claim Das Haus \u201crevenge spawns\u201d are worse than Vanguard\u2019s ActivisionDas Haus arrived as part of MW3\u2019s Season 2 Reloaded, yet the spawns have fans believing \u201crevenge spawns\u201d are real. Among the sea of critiques MW3 has faced, the spawn system has remained a never-ending constant for players. The normal-sized maps faced their fair [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29581","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29581","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29581"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29581\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29581"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29581"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29581"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}