{"id":29582,"date":"2025-01-28T15:17:58","date_gmt":"2025-01-28T15:17:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-claim-major-issue-makes-all-mw2-weapons-worse-dexerto\/"},"modified":"2025-01-28T15:17:58","modified_gmt":"2025-01-28T15:17:58","slug":"mw3-players-claim-major-issue-makes-all-mw2-weapons-worse-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-claim-major-issue-makes-all-mw2-weapons-worse-dexerto\/","title":{"rendered":"MW3 players claim major issue makes all MW2 weapons worse &#8211; Dexerto"},"content":{"rendered":"<p>MW3 players claim major issue makes all MW2 weapons worse ActivisionMW2\u2019s weaponry isn\u2019t holding up well compared to MW3\u2019s smaller arsenal, as fans continue to lobby for changes to last year\u2019s armory. Heading into MW3, Activision\u2019s big marketing push was the Carry Forward system. As the name implies, everything from cosmetics to guns from 2022\u2019s MW2 would carry forward to Modern Warfare 3. Cosmetically speaking, it\u2019s a great system, as it massively benefited those who invested in MW2\u2019s cosmetics. On the other hand, it\u2019s been a nightmare to balance, as MW2\u2019s weaponry has massively suffered due to differences in design choices. Despite the previous sentiment, Sledgehammer Games has worked on balancing passes for MW2\u2019s weaponry, although fans hope more significant changes are inbound. MW3 players hope for more balancing to MW2\u2019s weapons The reboot of the Modern Warfare series saw Infinity Ward add extra layers of realism to the in-game weaponry. This carried over to the multiplayer component, as weapons suffered from immense recoil, both physically and visually, no matter how you assembled your weapon in the Gunsmith. With MW3, Sledgehammer went back to the \u201croots\u201d of CoD, ditching the added layers of realism such as that recoil and other design choices Infinity Ward introduced. That flip-flop in design choice created the problem players currently face \u2014 MW2\u2019s weaponry feels \u201cinferior\u201d due to design choices compared to MW3\u2019s arsenal. Plenty of threads have shouted for change, such as this thread that describes the sheer disappointment of not being able to use MW2\u2019s weapons due to how \u201cweak they are.\u201d The top comment to the thread summarized the situation perfectly: \u201cPlease SHG, reduce the visual recoil on MWII guns. It would open up for more attachment possibilities on these weapons.\u201d Across two seasons, the balancing notes have been rife with improvements to MW2\u2019s arsenal, and some of the comments reiterated that along with their suggestions on what\u2019s worked for them. \u201cTry using some MW3 attachments where you can like the Slate reflector, Bruen Heavy Support Grip, and any muzzle that helps gun kick control and\/or firing aim stability.\u201d This player also stated the guns hold up well TTK-wise, despite the visual recoil issue. With visual recoil a design choice, it may be a tough ask from Sledgehammer to completely rework guns from a title released almost two years ago. Season 2 introduced massive changes to how ADS and hipfire work, so the potential for change is there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3 players claim major issue makes all MW2 weapons worse ActivisionMW2\u2019s weaponry isn\u2019t holding up well compared to MW3\u2019s smaller arsenal, as fans continue to lobby for changes to last year\u2019s armory. Heading into MW3, Activision\u2019s big marketing push was the Carry Forward system. As the name implies, everything from cosmetics to guns from 2022\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29582","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29582"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29582\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}