{"id":29585,"date":"2025-01-28T15:17:59","date_gmt":"2025-01-28T15:17:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-claim-small-maps-like-rust-have-rotted-peoples-brains-dexerto\/"},"modified":"2025-01-28T15:17:59","modified_gmt":"2025-01-28T15:17:59","slug":"mw3-players-claim-small-maps-like-rust-have-rotted-peoples-brains-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-claim-small-maps-like-rust-have-rotted-peoples-brains-dexerto\/","title":{"rendered":"MW3 players claim small maps like Rust have \u201crotted people\u2019s brains\u201d &#8211; Dexerto"},"content":{"rendered":"<p>MW3 players claim small maps like Rust have \u201crotted people\u2019s brains\u201d ActivisionOne MW3 player claims \u201cMeat Brain\u201d is real, with some players lobbying for unfair changes that\u2019ll impact the entire game solely based on their experiences in smaller maps. When it comes to COD multiplayer, one of the most efficient ways of leveling up or completing camo challenges is in the smaller maps. Luckily, MW3 is no stranger to small maps, with Rust and Shipment series\u2019 standouts and Season 1 introducing Meat, another bite-sized map to grind on. As efficient as these maps are at completing checklists, they\u2019ve become increasingly difficult to enjoy compared to the normal-sized map pool. Smaller maps translate to borderline horrific spawns, which only become worse as your team is bombarded by Killstreaks, Shotguns, and other \u201cunfair\u201d gameplay design choices. After playing Rustment 24\/7, player feedback has been at an all-time high, demanding sweeping changes. However, one MW3 combats all the complaints with a reverse card, citing \u201cShipment\/Rust\/Meat Brain.\u201d MW3 player describes \u201cMeat Brain\u201d Open up the MW3 Reddit, and many of the posts are filled with similar themes \u2014 bad spawns, shotguns, players with knives, and the gun animation when you respawn\/load in. Reddit user SufficientMarket7648 took to the platform with a hot post, combatting all the player feedback. \u201cShipment\/Rust\/Meat Brain is REAL,\u201d they stated. They continued: \u201cI\u2019ve finally realized why so many people here have such insane takes all the time, that get upvoted to high hell \u2014 it\u2019s Shipment. You people play nothing but shipment and its pals.\u201d \u201cThese people are demanding changes that will affect the entire game solely for the sake of Rustment 24\/7.\u201d The constant action in these smaller maps is going to reveal the game\u2019s \u201cflaws.\u201d Shotguns aren\u2019t the worst, but you\u2019re going to lose to them in a small map, spawns aren\u2019t perfect, but you\u2019re going to spawn on top of someone in Meat. One player summed it up perfectly: \u201cThese maps were not designed for 6v6, Shipment and Rust especially.\u201d For veterans of the series, Shipment was perfect for Cage Match and Free-For-All, the former a 1v1 map, before it turned into a playable nightmare across all modes. In all fairness, Sledgehammer Games is investigating Rust spawns, but there\u2019s only so much that can be done on these smaller maps.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3 players claim small maps like Rust have \u201crotted people\u2019s brains\u201d ActivisionOne MW3 player claims \u201cMeat Brain\u201d is real, with some players lobbying for unfair changes that\u2019ll impact the entire game solely based on their experiences in smaller maps. When it comes to COD multiplayer, one of the most efficient ways of leveling up or [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29585","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29585","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29585"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29585\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29585"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29585"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29585"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}