{"id":29650,"date":"2025-01-28T15:18:21","date_gmt":"2025-01-28T15:18:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-sick-of-ridiculous-head-glitching-suggest-completely-changing-mechanic-dexerto\/"},"modified":"2025-01-28T15:18:21","modified_gmt":"2025-01-28T15:18:21","slug":"mw3-players-sick-of-ridiculous-head-glitching-suggest-completely-changing-mechanic-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-sick-of-ridiculous-head-glitching-suggest-completely-changing-mechanic-dexerto\/","title":{"rendered":"MW3 players sick of \u201cridiculous\u201d head glitching suggest completely changing mechanic &#8211; Dexerto"},"content":{"rendered":"<p>MW3 players sick of \u201cridiculous\u201d head glitching suggest completely changing mechanic Some Modern Warfare 3 players are calling for the devs to implement a huge change to prevent \u2018head glitching\u2019, claiming it is \u201cridiculous\u201d. Since its release, Modern Warfare 3 has come under fire from its players for various reasons on numerous occasions. Most notably, the community has hit out at the devs over issues such as skill-based matchmaking, always one of the most controversial topics in Call of Duty. On other occasions, players have taken issue with some fundamental aspects of the game, such as the \u201catrocious\u201d spawn points which they claim are only getting steadily worse over time. Now, players are now calling for a change to help reduce head glitching \u2014 an issue that\u2019s been in the franchise for years. MW3 players want devs to fix \u201cridiculous\u201d head glitching issue In a Reddit post on January 23, one MW3 fan put out a cry for help, hoping for a fix to the \u201cridiculous\u201d head glitching issue that\u2019s been in Call of Duty titles for years. \u201cIt\u2019s 2024 and people on CoD are still apparently shooting out of their foreheads,\u201d they wrote. \u201cSeriously Call of Duty is twenty years old and there is still a \u2018head glitch\u2019.\u201d \u201cIf someone is behind cover to the point I can barely see their scalp, they should theoretically not be able to shoot me without exposing their arms and shoulders,\u201d the player hit out. They added: \u201cPeople just sit behind bulletproof objects all match shooting out of their forehead, why is this still a thing in 2024 it\u2019s ridiculous.\u201d In the replies to the post, some agreed hitting out at them for \u201clazy development\u201d and purposely not fixing the issue. \u201cThis is still a thing because the devs want it to be,\u201d said one. But, many pointed out that it is the norm for bullets to originate from a player model\u2019s head in almost all FPS games, as it is crucial for gameplay. \u201cBullets originating from upper torso\/head has been standard in FPS\u2019s since like the 90s,\u201d one player explained. \u201cBullets originating from muzzle would require a complete rework of movement dynamics, gunplay, maps, animations, models, etc.\u201d Another added, \u201cBut what\u2019s the solution? If we just make it shoot out of the gun, will that actually fix headglitches? Your gun will be raised up to your eyes and if you end up hitting what\u2019s right in front of you, it\u2019d feel real cheap,\u201d they explained. \u201cThe only other apparent solution is making the gun take up space but I don\u2019t think that\u2019d work in such an arcadey game.\u201d Head glitching has always been an issue within CoD, and there really isn\u2019t a simple way to address the complaints without ripping up maps or changing movement mechanics.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3 players sick of \u201cridiculous\u201d head glitching suggest completely changing mechanic Some Modern Warfare 3 players are calling for the devs to implement a huge change to prevent \u2018head glitching\u2019, claiming it is \u201cridiculous\u201d. Since its release, Modern Warfare 3 has come under fire from its players for various reasons on numerous occasions. Most notably, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29650","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29650"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29650\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}