{"id":29657,"date":"2025-01-28T15:18:24","date_gmt":"2025-01-28T15:18:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-slam-overtuned-inactivity-rule-thats-booting-campers-from-matches-dexerto\/"},"modified":"2025-01-28T15:18:24","modified_gmt":"2025-01-28T15:18:24","slug":"mw3-players-slam-overtuned-inactivity-rule-thats-booting-campers-from-matches-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3-players-slam-overtuned-inactivity-rule-thats-booting-campers-from-matches-dexerto\/","title":{"rendered":"MW3 players slam \u201covertuned\u201d inactivity rule that\u2019s booting campers from matches &#8211; Dexerto"},"content":{"rendered":"<p>MW3 players slam \u201covertuned\u201d inactivity rule that\u2019s booting campers from matches ActivisionCall of Duty: Modern Warfare 3 players are baffled by the game\u2019s new inactivity detection system, which appears to be unfairly kicking snipers and campers from the game. Modern Warfare 3 is here, and players are returning to some of the game\u2019s most-loved maps from previous years, with the likes of Rust, Terminal, and Scrapyard re-appearing and proving to be ever-popular. However, the game has arrived with what is seemingly an \u201covertuned\u201d inactivity detection system, whether by design or not, that\u2019s inadvertently impacting a bunch of players who are simply playing the game. One frustrated player has taken to the game\u2019s subreddit to share a gameplay clip showing them being removed from the lobby even after actively participating in the match. The player can be seen scoring kills, utilizing field equipment, unlocking achievements, and reloading all before they were unexpectedly removed from the game for inactivity. The player expressed their disbelief, noting, \u201cTwo kills, reload, field equipment, and even a calling card achievement, and then dumped for inactivity. The inactivity sensitivity is ridiculously overtuned rn.\u201d And that\u2019s a sentiment that many in the community can agree with, as even players who typically don\u2019t care for camping are taking the side of the unfairly removed player. \u201cLook, I don\u2019t care for camping, I don\u2019t really care for sniping. But if you\u2019re getting kicked for doing what\u2019s allowed in-game, that\u2019s pretty stupid,\u201d one player commented. Players also took the chance to recount similar experiences, clearly indicating a broader problem with the game\u2019s inactivity detection. One player shared, \u201cI would get kicked from groundwar matches last game for staying still hiding on objectives and preventing the other team from capturing them. So dumb.\u201d Interestingly, the issue isn\u2019t just limited to usual gameplay. Another player recently mentioned being removed for inactivity while using aerial killstreaks like the chopper gunner. \u201cThis is kind of ridiculous. I shouldn\u2019t be getting kicked for using a feature of this game,\u201d they stated. \u201cNoticed I get kicked for inactivity while using remote turrets too.\u201d The problem seems to stem from the game\u2019s inability to distinguish between passive and active playstyles. While camping and sniping are often criticized by some players, they remain legitimate strategies within the game\u2019s framework. As one player concludes, \u201cThat\u2019s messed up. They need to fix this soon.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3 players slam \u201covertuned\u201d inactivity rule that\u2019s booting campers from matches ActivisionCall of Duty: Modern Warfare 3 players are baffled by the game\u2019s new inactivity detection system, which appears to be unfairly kicking snipers and campers from the game. Modern Warfare 3 is here, and players are returning to some of the game\u2019s most-loved maps [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29657","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29657","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29657"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29657\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29657"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}