{"id":29754,"date":"2025-01-28T15:18:57","date_gmt":"2025-01-28T15:18:57","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3s-smaller-maps-are-where-the-game-truly-gets-to-shine-dexerto\/"},"modified":"2025-01-28T15:18:57","modified_gmt":"2025-01-28T15:18:57","slug":"mw3s-smaller-maps-are-where-the-game-truly-gets-to-shine-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/mw3s-smaller-maps-are-where-the-game-truly-gets-to-shine-dexerto\/","title":{"rendered":"MW3\u2019s smaller maps are where the game truly gets to shine &#8211; Dexerto"},"content":{"rendered":"<p>MW3\u2019s smaller maps are where the game truly gets to shine ActivisionDespite the spawn system and constant danger present, the smallest maps of MW3 are where the game\u2019s movement, mechanics, and feel excel. The smallest maps in MW3 are where the game really shines, bringing its fast-paced movement, gunplay, and more to the forefront which far outweighs the negative. Many players seem to feel like these battlefields are too small to be enjoyable, where enemies can spawn on top of each other and it feels like there isn\u2019t time to breathe. However, while these issues can lead to frustrating moments, the feeling of playing these maps is much more in line with how MW3, and the CoD series, should feel. Much of what makes the game so appealing to many fans is the ability to drop in, blast through some enemies, collect XP, and then move on to the next match, which is exactly what the small maps do. As one user explains on the MW3 subreddit: \u201cLearning to become agile in chaos and adapt to player impulses in close range, consistently intense battle\u2026 Camo, challenge, and weapon grinding is great.\u201d The XP is a huge part of what makes these MW3 maps special, as the grinding to unlock camos and challenges can be a headache. But spend some time on a map like Shipment, and these issues become so much easier to manage. For some, that\u2019s more than enough to make it worth it, as one person says: \u201cOnly appeal to me is getting challenges done faster and XP for weapon leveling.\u201d Further, these maps offer something that the bigger maps don\u2019t: pure chaos. When going around any corner could lead to your death, or tossing a grenade in the air could net you a triple kill out of nowhere, there is a thrill that comes with that. \u201cIt\u2019s good fun in an adrenaline \u2018wtf is going on?\u2019 type of way, and sometimes the chaos is quite something. Holding a hard point with grenades going off, team members dying around you, and you\u2019re just spraying bullets in the hope to hang on a few more seconds can be exhilarating.\u201d There is room for a larger playground in MW3, and these maps deserve their time as well, but there\u2019s just something special about a smaller environment where the best parts of the game get to shine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MW3\u2019s smaller maps are where the game truly gets to shine ActivisionDespite the spawn system and constant danger present, the smallest maps of MW3 are where the game\u2019s movement, mechanics, and feel excel. The smallest maps in MW3 are where the game really shines, bringing its fast-paced movement, gunplay, and more to the forefront which [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-29754","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29754","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=29754"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/29754\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=29754"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=29754"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=29754"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}