{"id":30276,"date":"2025-01-28T15:22:00","date_gmt":"2025-01-28T15:22:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/no-more-fmj-black-ops-cold-war-makes-changes-to-bullet-penetration-dexerto\/"},"modified":"2025-01-28T15:22:00","modified_gmt":"2025-01-28T15:22:00","slug":"no-more-fmj-black-ops-cold-war-makes-changes-to-bullet-penetration-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/no-more-fmj-black-ops-cold-war-makes-changes-to-bullet-penetration-dexerto\/","title":{"rendered":"No more FMJ? Black Ops Cold War makes changes to bullet penetration &#8211; Dexerto"},"content":{"rendered":"<p>No more FMJ? Black Ops Cold War makes changes to bullet penetration Activision[jwplayer HUZDdfol] Treyarch Game Designer, Tony Flame, has commented on bullet penetration in Black Ops Cold War, saying that it will feel different depending on the weapon you\u2019re using and hinted that a classic attachment won\u2019t be making an appearance. Ever since the reveal of both the single-player and multiplayer components of Black Ops Cold War, Treyarch and Raven Software have been pretty open about certain aspects of the game. The communication between the creators and the community for the game is a bit unusual for the franchise, as the developers generally like to keep secrets for as long as possible. One of the more socially active developers at Treyarch is Tony Flame, who works as a game designer for the company. He\u2019s been fairly open about certain facets of the multiplayer, including the changes to damage flinch when shot at and adjustments to scorestreaks. Now, he\u2019s dropped some new information about bullet penetration. According to Flame, bullet penetration will feel completely different in Black Ops Cold War when compared to other games in the franchise. While he didn\u2019t go into an insane level detail about it, he did give two reasons as to how it\u2019ll feel different. The first is the fact that each weapon class will have a different level of penetration. LMGs, for example, will be able to fire through surfaces better than most other weapons because they have a larger rounds. SMG\u2019s, on the other hand, won\u2019t be very good at penetrating because of how small the round is. Assault rifles will be somewhere in the middle. It\u2019s worth noting that Flame also seems to say that every gun in each class will feature the same level of penetration, so certain ARs, for example, wouldn\u2019t be better at that sort of thing than other weapons in that category. Bullet Penetration will be consistent per weapon in Black Ops Cold War. While past titles had Attachments like FMJ, we found these to be inconsistent and unreadable on the receiving end. It&#8217;s solely class based: LMG&#8217;s have more penetration than AR&#8217;s which have more than SMG&#8217;s. \u2014 Tony Flame (@Tony_Flame) September 14, 2020 Beyond that, Flame also hinted that FMJ would not be a part of the game. While he didn\u2019t explicitly state this as a fact, he did say that while \u201cprevious games\u201d have included it as an attachment, the developers found it to be \u201cinconsistent\u201d. If true, this would make Black Ops Cold War the first Call of Duty game to not include FMJ in any capacity since 2014\u2019s Advanced Warfare. While 2019\u2019s Modern Warfare didn\u2019t include it as an attachment, it did come as a weapon perk. So far, the reception to this announcement has been pretty positive, which makes sense since people love consistency when it comes to Call of Duty. Even if FMJ is completely omitted, players will likely be fine with it as long as what Flame says about equal bullet penetration holds up. Of course, we won\u2019t know whether or not it does until the game releases, or at least the beta, since that\u2019s when a much larger player-base will be able to try the multiplayer for the first time and get a sense of all these new and\/or adjusted mechanics. Also, we\u2019ll have to wait and see how this new system actually affects the game and if BOCW will play better or worse because of it, compared to past games, because this isn\u2019t guaranteed to be a success until it\u2019s tested at a large-scale. Black Ops Cold War is set to release on November 13 for PlayStation 4, Xbox One, and PC, with the Open Beta launching on October 8 for PS4 users who pre-order any digital version.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>No more FMJ? Black Ops Cold War makes changes to bullet penetration Activision[jwplayer HUZDdfol] Treyarch Game Designer, Tony Flame, has commented on bullet penetration in Black Ops Cold War, saying that it will feel different depending on the weapon you\u2019re using and hinted that a classic attachment won\u2019t be making an appearance. Ever since the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-30276","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/30276","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=30276"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/30276\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=30276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=30276"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=30276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}