{"id":30285,"date":"2025-01-28T15:22:03","date_gmt":"2025-01-28T15:22:03","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/november-21-patch-for-black-ops-brings-long-awaited-auto-mantle-fix-full-patch-notes-dexerto\/"},"modified":"2025-01-28T15:22:03","modified_gmt":"2025-01-28T15:22:03","slug":"november-21-patch-for-black-ops-brings-long-awaited-auto-mantle-fix-full-patch-notes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/november-21-patch-for-black-ops-brings-long-awaited-auto-mantle-fix-full-patch-notes-dexerto\/","title":{"rendered":"November 21 patch for Black Ops brings long-awaited auto mantle fix \u2013 Full Patch notes &#8211; Dexerto"},"content":{"rendered":"<p>November 21 patch for Black Ops brings long-awaited auto mantle fix \u2013 Full Patch notes Treyarch has kept the update train rolling with another patch for Black Ops 4. Following November 20\u2019s Patch 1.07, another patch for Black Ops 4 has dropped to address a few key issues in both Multiplayer and Blackout. This patch also enabled the Quad Feed event that will be live through Monday, November 26 at 10 AM PT \/ 1 PM ET. Seemingly since the game was released on October 12, fans have been asking for a change to the auto mantle feature since it sometimes triggers at the worst possible moments. Treyarch has been listening and have added the option to toggle the auto mantle, with it being \u201coff\u201d by default. Toggling Auto Mantle on will allow you to mantle without pressing the jump button again when jumping toward a surface that you intend to mantle onto. Toggling Auto Mantle off will require you to hold the jump button to mantle onto your intended surface, or press the jump button once you\u2019ve reached the surface you intend to mantle onto. Treyarch also confirmed that identified and resolved an issue with spawns in Multiplayer and have included a new fix with the November 21 patch. While this fix won\u2019t change things completely, they say this \u201cshould reduce the overall percentage of bad spawns experienced\u201d in Control and Domination. You can read the full patch notes below: Nov. 21 Update: QUAD FEED, Spawn Adjustments, Auto-Mantle Option, and more It\u2019s Quad Feed time! Now live on all platforms, everyone gets 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma through 10AM PT Monday, Nov. 26. We love a long holiday weekend, and what better way to celebrate? Also in today\u2019s game update, we\u2019ve made two highly-requested changes: adjustments to spawns in round-based respawn modes on all platforms, and an option to toggle Auto Mantle (now live on PS4 and Xbox, coming soon on PC). Here\u2019s a note on each from the dev team: Spawns We\u2019ve identified and resolved an issue with the spawn logic in round-based respawn game modes. This specific issue particularly affected Domination and Control after the first round, in which the spawn system would improperly assess enemy proximity when selecting a respawn location. While this doesn\u2019t resolve all issues that we\u2019re currently tracking to improve with the spawn system, it should reduce the overall percentage of bad spawns experienced in these modes, specifically in rounds two and higher. Auto Mantle Toggle We\u2019ve added an option to toggle Auto Mantle in the Controls options menu, now set to \u201cOff\u201d by default. Toggling Auto Mantle on will allow you to mantle without pressing the jump button again when jumping toward a surface that you intend to mantle onto. Toggling Auto Mantle off will require you to hold the jump button to mantle onto your intended surface, or press the jump button once you\u2019ve reached the surface you intend to mantle onto. Speaking of movement options, we\u2019ve also heard the requests for an Auto-Sprint option for console players, and are currently working on getting that into the game after it\u2019s been put through proper testing. When enabled, this will allow you to double-click your left analog stick to allow your character to automatically sprint without further input. Keep an eye out for future announcements regarding this feature. Our latest PC title update also went live earlier today, which includes yesterday\u2019s global changes as well as PC-exclusive updates. Get the full details at our dedicated PC community update. Now, onto what\u2019s new today\u2026 General Event Quad Feed (now live through 10AM PT Monday, Nov. 26) 2XP in Multiplayer and Zombies &#8211; 2X Tier Boost in Multiplayer and Blackout &#8211; 2X Merits in Blackout &#8211; 2X Nebulium Plasma in Zombies &#8211; &#8211; &#8211; Quad Feed (now live through 10AM PT Monday, Nov. 26) &#8211; Gameplay Added an option in the Controls menu to toggle Auto Mantle on or off (now live on PS4 and Xbox, coming soon on PC). Applies to Multiplayer and Blackout. &#8211; Resolved an issue where enabling Sprint Cancels Reload would disable Auto Mantle (now live on PS4 and Xbox, coming soon on PC). &#8211; &#8211; Black Market Clarified the description for Signature Weapons to inform players that the Reactive Camo &#038; Masterwork are now available as soon as a Signature Weapon is unlocked. &#8211; &#8211; Miscellaneous Fixed an issue where the Cheers! Gesture could not be equipped on Firebreak and Seraph. &#8211; Fixed an issue where some Stickers were missing their set name. &#8211; &#8211; Multiplayer Gameplay Resolved a spawn issue in Domination and Control (both Core and Hardcore). &#8211; &#8211; Enjoy the Quad Feed for the rest of the week, and Happy Thanksgiving from all of us at Treyarch to those who celebrate! -Treyarch Source \u2013 Reddit<\/p>\n","protected":false},"excerpt":{"rendered":"<p>November 21 patch for Black Ops brings long-awaited auto mantle fix \u2013 Full Patch notes Treyarch has kept the update train rolling with another patch for Black Ops 4. Following November 20\u2019s Patch 1.07, another patch for Black Ops 4 has dropped to address a few key issues in both Multiplayer and Blackout. This patch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-30285","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/30285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=30285"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/30285\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=30285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=30285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=30285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}