{"id":30935,"date":"2025-01-28T15:25:48","date_gmt":"2025-01-28T15:25:48","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/scump-claims-call-of-duty-no-longer-feels-the-same-due-to-warzone-dexerto\/"},"modified":"2025-01-28T15:25:48","modified_gmt":"2025-01-28T15:25:48","slug":"scump-claims-call-of-duty-no-longer-feels-the-same-due-to-warzone-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/scump-claims-call-of-duty-no-longer-feels-the-same-due-to-warzone-dexerto\/","title":{"rendered":"Scump claims Call of Duty no longer feels the same due to Warzone &#8211; Dexerto"},"content":{"rendered":"<p>Scump claims Call of Duty no longer feels the same due to Warzone Activision \/ YouTube: OpTic TexasCompetitive legend Seth \u2018Scump\u2019 Abner believes Warzone has left a permanent mark on traditional Call of Duty, as the OpTic Gaming star recently explained how there\u2019s been a \u201cdrastic shift\u201d ever since the battle royale launched. Warzone released in March 2020, just a few months into the Modern Warfare cycle. With this free-to-play drop, CoD was back in the spotlight as the new battle royale saw profits skyrocket with more players jumping in each day. As a result of Warzone\u2019s immense popularity, veteran CoD pro Scump believes the entire franchise has pivoted. \u201cWarzone literally changed the way people look [at CoD] and the way CoD plays,\u201d he explained in the latest OpTic Podcast. From gameplay adjustments that make regular multiplayer \u201cfeel different,\u201d to an overall \u201cshift\u201d in focus, he explained how Warzone has fundamentally changed CoD. The first glaring concern Scump outlined has to do with CoD\u2019s core gameplay. In previous iterations, guns were hitscan, meaning your bullets connected with the target instantly. That\u2019s no longer the case, however. \u201cCoD\u2019s not hitscan anymore\u2026 please give me hitscan back,\u201d he pleaded with the developers. \u201cThis bullet travel speed is just not it in multiplayer.\u201d \u201cAll this antiquated bullet velocity stuff, it doesn\u2019t apply to traditional multiplayer,\u201d OpTic CEO Hector \u2018H3CZ\u2019 Rodriguez chimed in. \u201cEven from a non-competitive standpoint, they shouldn\u2019t mix and match. It\u2019s not good enough.\u201d \u201cThe amount of money [Warzone] has made, the popularity that it\u2019s given Call of Duty, has now shaped the way we\u2019re playing across the entirety of CoD,\u201d he said. Agreeing with that point, Scump compared Vanguard\u2019s Gunsmith system to that of previous titles as a key example of how the series has changed. \u201cYou look back at other CoD games, attachment-wise\u2026you had a Red Dot and FMJ. Now, there are literally 10 attachments per gun,\u201d Scump said while rolling his eyes. \u201cThat adds different bullet travel time, then there\u2019s bloom\u2026 it makes multiplayer feel so different.\u201d Up until the Black Ops 4 cycle in 2019, this wasn\u2019t a concern, according to Scump. These changes only started taking hold of the franchise \u201cwhen Warzone came out,\u201d he explained. \u201cThat\u2019s when there was a drastic shift, you can tell.\u201d \u201cCall of Duty felt like Call of Duty until Warzone, then it took a weird branch.\u201d Despite even winning one of Warzone\u2019s biggest events just last week, it\u2019s clear Scump wishes things were different between the BR and regular multiplayer. Read More: 2022 CDL rostermania &#8211; With Vanguard\u2019s integration with Warzone fast approaching, there\u2019s no telling if we\u2019ll ever get back to the way things were.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Scump claims Call of Duty no longer feels the same due to Warzone Activision \/ YouTube: OpTic TexasCompetitive legend Seth \u2018Scump\u2019 Abner believes Warzone has left a permanent mark on traditional Call of Duty, as the OpTic Gaming star recently explained how there\u2019s been a \u201cdrastic shift\u201d ever since the battle royale launched. Warzone released [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-30935","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/30935","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=30935"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/30935\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=30935"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=30935"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=30935"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}