{"id":31173,"date":"2025-01-28T15:27:11","date_gmt":"2025-01-28T15:27:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-how-treyarch-can-fix-fireteam-in-black-ops-cold-war-dexerto\/"},"modified":"2025-01-28T15:27:11","modified_gmt":"2025-01-28T15:27:11","slug":"shroud-explains-how-treyarch-can-fix-fireteam-in-black-ops-cold-war-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-how-treyarch-can-fix-fireteam-in-black-ops-cold-war-dexerto\/","title":{"rendered":"Shroud explains how Treyarch can fix Fireteam in Black Ops Cold War &#8211; Dexerto"},"content":{"rendered":"<p>Shroud explains how Treyarch can fix Fireteam in Black Ops Cold War Treyarch \/ Twitch: shroudFireteam is the newest game mode to hit Call of Duty, with Treyarch adding the team-based mode in Black Ops Cold War. However, according to Michael \u2018shroud\u2019 Grzesiek, Fireteam is a long way off being enjoyable. He\u2019s got some fixes though. The new Fireteam game mode in Black Ops Cold War is a bit of everything. It\u2019s part battle-royale, with players being divided up into 10 teams of four. It\u2019s got some objective hunting, and obviously, kills go a long way to racking up points. However, the game mode has received a mixed reception upon release in the beta. While it\u2019s definitely a different gameplay experience to normal, the mode loses its charm pretty quickly. It can feel like a grind, with games taking forever, and long time-to-kill making the action less explosive. It can also get pretty confusing, with the objective not awfully clear. Shroud shares many of these same concerns with Fireteam as the rest of the community. He\u2019s got some solutions though. His biggest quandary with Fireteam is the long time-to-kill. With players getting armor on top of their health, gunfights can take forever, and even if you win one, you\u2019re at a stark disadvantage until you find time to heal up and top up your plates. Shroud has a simple solution though: remove the armor, and increase everyone\u2019s base HP. \u201cI wish there wasn\u2019t armor in [Fireteam]. That would be nice. Simple solution: why can\u2019t they just make it so your HP is higher in this game mode? No armor, nothing \u2014 your HP is just a little bit higher. You still get the same regen, it might just take a little bit longer to get to max, but isn\u2019t that an easy solution,\u201d he said while playing through the beta. Shroud\u2019s problem isn\u2019t with the armor mechanic itself. After all, he was an avid player of Warzone, and didn\u2019t have any problems with it in the battle royale environment. It just doesn\u2019t fit the bill for Fireteam though. It makes the gameplay clunky, in his opinion. Segment begins at 11:12. \u201cThe problem isn\u2019t the armor itself, or the health that you have. The problem is that once you\u2019ve ticked away and that armor can\u2019t be regened like your health can, you\u2019re now Joe Garbargio,\u201d he said. Then, there was also another issue: \u201cthat game mode took way too long.\u201d That\u2019s been a pretty hot talking point in the community since Fireteam\u2019s release. The simple solution for that is reduce the time limit and points required to win. Those changes will come with time as Treyarch keeps tinkering with the new game mode. For now, the jury is still out for shroud on Black Ops Cold War. While he\u2019s enjoying himself, he hasn\u2019t played enough yet to form a proper opinion.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shroud explains how Treyarch can fix Fireteam in Black Ops Cold War Treyarch \/ Twitch: shroudFireteam is the newest game mode to hit Call of Duty, with Treyarch adding the team-based mode in Black Ops Cold War. However, according to Michael \u2018shroud\u2019 Grzesiek, Fireteam is a long way off being enjoyable. He\u2019s got some fixes [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31173","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=31173"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31173\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=31173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=31173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=31173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}