{"id":31192,"date":"2025-01-28T15:27:18","date_gmt":"2025-01-28T15:27:18","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-why-warzone-aim-assist-debate-doesnt-matter-anymore-dexerto\/"},"modified":"2025-01-28T15:27:18","modified_gmt":"2025-01-28T15:27:18","slug":"shroud-explains-why-warzone-aim-assist-debate-doesnt-matter-anymore-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-why-warzone-aim-assist-debate-doesnt-matter-anymore-dexerto\/","title":{"rendered":"Shroud explains why Warzone aim assist debate \u201cdoesn\u2019t matter\u201d anymore &#8211; Dexerto"},"content":{"rendered":"<p>Shroud explains why Warzone aim assist debate \u201cdoesn\u2019t matter\u201d anymore Infinity Ward \/ Twitch: shroudThe debate surrounding Warzone\u2019s aim assist across both console and PC isn\u2019t a big deal at all in the eyes of FPS sensation Michael \u2018shroud\u2019 Grzesiek. Aim assist has long been a controversial talking point in the competitive gaming landscape. From Fortnite to Apex Legends and plenty more, many battle royale titles often come under fire for the feature. More often than not, developers are looking for ways to strike a balance across platforms. While some games keep lobbies separated, others mix in players from across the board. Infinity Ward\u2019s take on the genre brings console players into the fray against PC gamers. Though there is an option to disable the cross-platform functionality if you desire. Does one have an advantage over the other? Is aim assist more favorable for those using controller? How can a mouse &#038; keyboard compete? Well, one of the sharpest aimers in the world believes these questions don\u2019t matter at all in Warzone. The topic was brought up in the midst of an August 19 Twitch stream with shroud and Jaryd \u2018summit1g\u2019 Lazar. The two were battling through Verdansk as a formidable duo just days after shroud abandoned the game due to hackers. While dropping into the pre-game instance with a random loadout, shroud was given a pistol. This weapon is what kicked off the conversation. \u201cUsing a pistol like people do on controller is insane,\u201d shroud said. \u201cIt\u2019s so easy on a controller and it\u2019s so hard to [use] pistols on PC.\u201d These secondary guns require the utmost precision, yet deal the least damage of any gun in the game. \u201cOn PC, sniping is easier,\u201d he admitted. \u201cFor pistols, console is easier. Everything in between is pretty well balanced for the most part.\u201d It\u2019s this state of balance \u2013 excluding pistols and snipers \u2013 that leads shroud to believe that aim assist isn\u2019t a big deal in Warzone. \u201cHaving the controller vs PC arguments in this game just doesn\u2019t matter.\u201d Instead, he believes there\u2019s a far more important issue that impacts gunfights. \u201cIt\u2019s f***ing CoD bro, we\u2019re running on dogs*** servers. No offense to CoD, I understand having 150 people on this size of a map is very hard.\u201d With mostly balanced aim assist across input devices, it\u2019s server quality that impacts the game more than anything, according to the former Counter-Strike phenom. The relevant topic begins at the 2:18 mark below. \u201cUsing an SMG, an LMG, a Rifle, those are pretty well balanced,\u201d he reaffirmed. Pistols and snipers are the only weapon types that impact the status quo in shroud\u2019s eyes. Perhaps his comments will lead to a future update to address these in particular. Though, with the full reveal of Black Ops Cold War just days away, any major changes to Warzone may be held back for the new release at this point.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shroud explains why Warzone aim assist debate \u201cdoesn\u2019t matter\u201d anymore Infinity Ward \/ Twitch: shroudThe debate surrounding Warzone\u2019s aim assist across both console and PC isn\u2019t a big deal at all in the eyes of FPS sensation Michael \u2018shroud\u2019 Grzesiek. Aim assist has long been a controversial talking point in the competitive gaming landscape. From [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31192","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31192","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=31192"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31192\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=31192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=31192"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=31192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}