{"id":31303,"date":"2025-01-28T15:27:58","date_gmt":"2025-01-28T15:27:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/sledgehammer-responds-to-cod-vanguard-visibility-and-audio-issues-dexerto\/"},"modified":"2025-01-28T15:27:58","modified_gmt":"2025-01-28T15:27:58","slug":"sledgehammer-responds-to-cod-vanguard-visibility-and-audio-issues-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/sledgehammer-responds-to-cod-vanguard-visibility-and-audio-issues-dexerto\/","title":{"rendered":"Sledgehammer responds to CoD Vanguard visibility and audio issues &#8211; Dexerto"},"content":{"rendered":"<p>Sledgehammer responds to CoD Vanguard visibility and audio issues Sledgehammer GamesSledgehammer Games are going to further address visibility issues before the next Call of Duty Vanguard Beta window, while also improving audio problems that have been cropping up. After the first Call of Duty Vanguard Beta, Sledgehammer Games (SHG) received a ton of feedback about the graphics quality that could sometimes hinder the visibility in-game. Effects like the blood on the screen when taking damage were a big concern among players. While Sledgehammer have tried to help the situation in previous Vanguard Beta patch updates, they\u2019re going to take another swing at visual and audio problems soon. \u201cWe\u2019re aware there is a significant amount of discussion around player visibility and audio mixing,\u201d the company said. \u201cStay tuned as we will address some of our planned updates later this week.\u201d As always, thank you for the feedback and issue reporting. Keep it coming and we hope you enjoy the rest of your Beta Weekend \ud83d\ude4c \u2014 Sledgehammer Games (@SHGames) September 11, 2021 There were plenty of complaints during the Vanguard beta since gameplay would typically get frustrating after a big fight. The screen would get filled with blood, making the rest of the scene a bit murky. That\u2019s aside from the concerns about Vanguard\u2019s graphics, which some people likened to the kind of visuals we\u2019d get from the Nintendo DS. The only thing more important than seeing where your opponents are is being able to hear their sound queues. This was another point of concern during the Beta as footsteps and other queues would sometimes be missing. This would result in opponents seemingly appearing out of nowhere without warning, causing a ton of confusion in matches. But the studio behind Vanguard announced that they\u2019ll be looking into the audio mixing to enhance the quality of the sound. Sledgehammer will announce more updates on both fronts next week, which will hopefully have more solutions to the burgeoning issues.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sledgehammer responds to CoD Vanguard visibility and audio issues Sledgehammer GamesSledgehammer Games are going to further address visibility issues before the next Call of Duty Vanguard Beta window, while also improving audio problems that have been cropping up. After the first Call of Duty Vanguard Beta, Sledgehammer Games (SHG) received a ton of feedback about [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31303","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=31303"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31303\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=31303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=31303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=31303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}