{"id":31448,"date":"2025-01-28T15:28:50","date_gmt":"2025-01-28T15:28:50","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/stonemountain64-explains-how-warzone-devs-should-address-dmr-issue-dexerto\/"},"modified":"2025-01-28T15:28:50","modified_gmt":"2025-01-28T15:28:50","slug":"stonemountain64-explains-how-warzone-devs-should-address-dmr-issue-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/stonemountain64-explains-how-warzone-devs-should-address-dmr-issue-dexerto\/","title":{"rendered":"StoneMountain64 explains how Warzone devs should address DMR issue &#8211; Dexerto"},"content":{"rendered":"<p>StoneMountain64 explains how Warzone devs should address DMR issue Instagram, @StoneMountain64 \/ ActivisionAs concern over the DMR 14, MAC-10, and dual Diamattis grows in Warzone, streamer \u2018StoneMountain64\u2019 thinks Call of Duty\u2019s developers over at Raven Software should vault the overpowered weapons. The Warzone meta shifted dramatically when Black Ops Cold War integrated with Modern Warfare\u2019s weapons throughout Verdansk for BOCW Season 1. It took a few days and experimentation from the battle royale\u2019s players, but after \u2018GD_Booya\u2019 dropped huge kills with the DMR in a tournament, it became clear that a new, ranged sheriff was in town. On December 16, BCOW\u2019s 30 guns were added to Warzone in the biggest content release for the free battle royale ever. Less than a month later, following practically unanimous concern from fans and streamers, Raven and Treyarch pushed nerfs for the DMR, MAC-10 and Diamattis on January 6. But, rather than over-correcting, the game\u2019s players appear dissatisfied and believe the guns remain overpowered. This leads StoneMountain, a popular streamer and content creator, to suggest that Raven vault the weapons instead of simply continuing to test out tunings on the live servers. When asked about the meta and the omnipresent DMR, Stone offered a new solution: \u201cWhy not even just vault the gun? \u2026 They clearly were able to switch the helicopters back to the old helicopters, so they just take the gun out of the game until they can fix whatever it is they want to fix about it.\u201d Vaulting has been an effective solution for another highly-successful BR: Fortnite. Developers Epic Games remove weapons and other items from the game periodically whenever things get out of hand, and then sometimes bring them back weeks or months down the line if they deem it appropriate. As Stone alluded to in the podcast, this has been used as an option in Warzone as well, with the likes of choppers and vehicles whenever they\u2019ve been involved with game-breaking exploits and glitches \u2013 why not apply the same approach with guns that are so clearly overpowered and broken? This issue is of dear concern to the game\u2019s community, as social media and Twitch streams are littered with complaints about the ineffective nerfs. One of the game\u2019s most prominent voices, Nick \u2018NICKMERCS\u2019 Kolcheff recently dove into additional nerfs needed for the gun to become balanced \u2014 but StoneMountain has a different strategy for addressing the problem. Stone suggests that devs can follow that process for fixing guns, by removing the DMR and other overpowered guns from the title until they can be balanced properly. While it\u2019s unclear if fans would welcome this solution, vaulting is an interesting idea and people appear open to any fixes for \u201cDMRzone.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>StoneMountain64 explains how Warzone devs should address DMR issue Instagram, @StoneMountain64 \/ ActivisionAs concern over the DMR 14, MAC-10, and dual Diamattis grows in Warzone, streamer \u2018StoneMountain64\u2019 thinks Call of Duty\u2019s developers over at Raven Software should vault the overpowered weapons. The Warzone meta shifted dramatically when Black Ops Cold War integrated with Modern Warfare\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31448","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=31448"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31448\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=31448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=31448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=31448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}