{"id":31518,"date":"2025-01-28T15:29:15","date_gmt":"2025-01-28T15:29:15","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/swagg-calls-for-warzone-devs-to-finally-add-console-fov-slider-stop-playing-dexerto\/"},"modified":"2025-01-28T15:29:15","modified_gmt":"2025-01-28T15:29:15","slug":"swagg-calls-for-warzone-devs-to-finally-add-console-fov-slider-stop-playing-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/swagg-calls-for-warzone-devs-to-finally-add-console-fov-slider-stop-playing-dexerto\/","title":{"rendered":"Swagg calls for Warzone devs to finally add console FOV slider: \u201cStop playing\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Swagg calls for Warzone devs to finally add console FOV slider: \u201cStop playing\u201d ActivisionTesting out a unique Warzone console simulation on PC, Swagg showcased just how \u201csmooth\u201d the game can be on Xbox and PlayStation if developers \u201cstop playing\u201d and finally add an FOV slider. Warzone has been out for almost two years now, and players have been begging for one key feature since the very beginning: a Field of View (FOV) slider on console. PC players have always had the luxury of being able to expand their vision. With a higher FOV, more of the game is visible on screen at any given time. Console players, however, haven\u2019t been so lucky. Without an FOV slider, new complaints are always catching fire on social media as console players feel neglected. Looking to force a change once and for all, Swagg tested some unique settings on PC and demanded the devs \u201cgo ahead\u201d and add the setting on console. Just days after calling Warzone \u201cchalked\u201d on Xbox, Swagg returned for another test. This time playing on PC, the FaZe Clan streamer capped his FPS at 60 and even changed the refresh rate on his monitor. All of this was done to mirror the console Warzone experience but with one huge difference. Swagg left the FOV slider in effect, keeping his usual 120 FOV setting locked in. Right out of the gate, it became clear that frame rate isn\u2019t a \u201cmake or break difference,\u201d he explained. \u201cIt\u2019s definitely the FOV.\u201d \u201cI never really understood because all the recent multiplayer games have FOV slider,\u201d Swagg said before adding that it makes \u201czero sense\u201d for Warzone not to. \u201cThey put FOV sliders in every single multiplayer game. So bro, let\u2019s just go ahead and throw it on here. Let\u2019s stop playing. What are we doing?\u201d Having a wider FOV, even with limited FPS and worse performance, is a game-changer for Swagg. \u201cIt just feels so smooth,\u201d he said. \u201cI think you would see a lot more console players who are more goated at the game, overall great players.\u201d While Swagg is hopeful console players get their FOV slider in a nearby update, he still reached out to a Warzone dev directly to be safe. \u201cHope you guys are still considering FOV [for] console,\u201d he Twitter DM read. Whether anything comes of it, only time will tell.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Swagg calls for Warzone devs to finally add console FOV slider: \u201cStop playing\u201d ActivisionTesting out a unique Warzone console simulation on PC, Swagg showcased just how \u201csmooth\u201d the game can be on Xbox and PlayStation if developers \u201cstop playing\u201d and finally add an FOV slider. Warzone has been out for almost two years now, and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31518","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31518","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=31518"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31518\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=31518"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=31518"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=31518"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}