{"id":31543,"date":"2025-01-28T15:29:24","date_gmt":"2025-01-28T15:29:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/swagg-explains-why-warzone-2-is-moving-backward-dexerto\/"},"modified":"2025-01-28T15:29:24","modified_gmt":"2025-01-28T15:29:24","slug":"swagg-explains-why-warzone-2-is-moving-backward-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/swagg-explains-why-warzone-2-is-moving-backward-dexerto\/","title":{"rendered":"Swagg explains why Warzone 2 is moving \u201cbackward\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Swagg explains why Warzone 2 is moving \u201cbackward\u201d YouTube: SwaggProminent CoD content creators criticized the current state of Warzone 2, and Kris \u201cSwagg\u201d Lamberson explained why speaking up is \u201clong overdue\u201d in an exclusive interview with Dexerto. Modern Warfare 2 shattered records when it launched in October 2022, surpassing $1 billion in sales revenue in only ten days. Activision had the perfect opportunity right in the palm of its hands to achieve similar success with Warzone 2. According to data shared by Swagg, Warzone 2 and Modern Warfare 2 reached a peak of 488,897 concurrent players. Just over two weeks later, the player count dropped to 217,328, accounting for a 56% decrease. Swagg explained what\u2019s required to recapture Warzone\u2019s magic. Warzone 2 Sniping and movement community ignored Swagg criticized Warzone 2 for taking away three communities, sniping, movement, and loadout, \u201cin one fail swoop, and they need to bring them back.\u201d \u201cI don\u2019t know the direction or where they are trying to take it, but I just hope they understand there should be a middle ground,\u201d he told Dexerto. \u201cSnipers can\u2019t one-shot, so the sniping community is gone. Obviously, the movement community is gone and limiting loadouts for those who love guns and camos.\u201d Removed quality-of-life features from the original battle royale hampered Swagg\u2019s enjoyment of the sequel. \u201cThey built up Warzone 1 and did it so well, and they just took all the small things and the quality of life updates and brought it backward.\u201d Warzone 2 players complain about the battle royale\u2019s slower-paced gameplay than the original. Warzone 1 featured slide canceling and allowed players to equip armor while running. Both mechanics resulted in fast paced-gameplay and made moving around the map faster. CharlieINTEL confirmed the developers have no plans of adding plating while sprinting back. Activision\u2019s latest battle royale also introduced split circles, which is a feature that divides the map into multiple smaller circles instead of one big one. The idea was to encourage close-range fights, but in reality, the feature bogs down matches and delays gunfights. Activision decreased the frequency of smaller circles, but the game\u2019s tactical approach and limited mobility frustrate players. Swagg also mentioned snipers, who some would argue sniper rifles are the backbone of a balanced battle royale weapon pool. Not being able to one-shot kill enemies with snipers forced Players to gravitate towards using LMGs and ARs in long-range engagements instead. According to WZRanked, the top-ranked sniper is only the 12th most used weapon, and Swagg argued that\u2019s an issue. \u201cI think that sniping being a one-shot, should definitely be a key. When Warzone was at its peak, the three most popular weapons were all snipers. As a casual, I would even talk to some dads, and they loved kicking back and going for a one-shot headshot.\u201d Is Warzone 2 in trouble? In relation to players growing frustrated with Warzone 2, CoD content creators fear the worst after a decline in viewership. When asked if the criticism of WZ2 is fair, Swagg responded, \u201cI think it is long overdue. Many of us try to be optimistic, but after some of these updates, it\u2019s almost disrespectful in a sense.\u201d Jack \u201cCouRage\u201d Dunlop confirmed, \u201cWarzone 2.0 videos are underperforming across all creators I see on YouTube compared to even the later stages of Warzone 1.0.\u201d TimTheTatman chimed in, \u201cmy last couple of WZ2 videos have done worse than caldera content.\u201d On December 10, Swagg offered a solution for solving WZ2 number problems. \u201cLet us buy loadouts. Makes the game 1000% more fun. In Quads or Trios, you never even get to use your gun because there is not enough money.\u201d His prayers were answered ten days later, as loadout drops finally returned to buy stations, and he responded with heart eyes, showing his approval. Raven Software also responded to loadout criticisms by doubling the number of buy stations, moving the Loadout Drop public event up to the second circle from the third, and decreasing the cost of primary weapons at buy stations. Each change makes it as easy to secure loadout weapons as Warzone 1, and even easier with introducing Strongholds and buying primary weapons. Warzone 2 players praised the developers for backtracking from their original stance on loadouts, and Swagg praised the developers for restoring one of the three previously mentioned communities. \u201cI think with Call of Duty, I have seen it when it is really, really bad, so I wouldn\u2019t say I\u2019m scared because they are smart at the end of the day.\u201d What\u2019s next for Warzone 2? Activision took the first step in restoring community members\u2019 trust, and Swagg drove home what it will take to keep people interested in the game. \u201cOpen communication is probably the best way to keep the community, not at bay but not absolutely raging on Twitter, so it is more just about communicating and knowing.\u201d At the end of Warzone\u2019s lifespan, Raven Software delivered lengthy patch notes and explained the reasoning behind certain design choices. The developers didn\u2019t give players as much of an inside track on their thinking at the start of Warzone 2, but recent loadout changes show a shift in mentality. \u201cThey definitely have time. We have had this game for two years, so hopefully, they can take care of it.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Swagg explains why Warzone 2 is moving \u201cbackward\u201d YouTube: SwaggProminent CoD content creators criticized the current state of Warzone 2, and Kris \u201cSwagg\u201d Lamberson explained why speaking up is \u201clong overdue\u201d in an exclusive interview with Dexerto. Modern Warfare 2 shattered records when it launched in October 2022, surpassing $1 billion in sales revenue in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31543","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31543","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=31543"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31543\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=31543"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=31543"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=31543"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}