{"id":31980,"date":"2025-01-28T15:32:02","date_gmt":"2025-01-28T15:32:02","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/treyarch-announced-that-major-changes-to-weapon-balancing-and-tuning-are-coming-to-black-ops-4-dexerto\/"},"modified":"2025-01-28T15:32:02","modified_gmt":"2025-01-28T15:32:02","slug":"treyarch-announced-that-major-changes-to-weapon-balancing-and-tuning-are-coming-to-black-ops-4-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/treyarch-announced-that-major-changes-to-weapon-balancing-and-tuning-are-coming-to-black-ops-4-dexerto\/","title":{"rendered":"Treyarch announced that major changes to weapon balancing and tuning are coming to Black Ops 4 &#8211; Dexerto"},"content":{"rendered":"<p>Treyarch announced that major changes to weapon balancing and tuning are coming to Black Ops 4 Treyarch has been pumping out updates to Black Ops 4 ever since it launched on October 12 and it looks like one of the biggest ones is on the way. While Call of Duty fans seem to be very pleased with Black Ops 4 as a whole, many have been outspoken about potential balancing issues when it comes to certain weapon classes. Those fans will no doubt be pleased to hear that Treyarch have heard their cries and are looking at weapon tuning for an upcoming update. No specifics were given on what weapons will see their stats adjusted, but Treyarch made it clear they have plenty of data to evaluate for an update in the near future. We\u2019ve seen comments and requests around general weapon tuning since launch. We take weapon tuning very seriously and put any proposed tweaks through rigorous internal testing before we consider a change to the game. With that said, we\u2019ve captured a massive amount of input and stats since October 12th, and we\u2019re currently making a tuning pass for a major update coming soon. Stay tuned. One of the most common gripes of many Black Ops 4 players throughout launch week have centered around the SMG class, with many fans on Reddit and Twitter calling for buffs to the class as a whole. Read More: Major change coming to how console players can cycle through heals and equipment in Blackout &#8211; However Treyarch end up going about balancing any weapons in the game, they have stressed that they take tuning \u201cvery seriously\u201d and will be sure to heavily test any proposed changes to weapons. In addition to the upcoming weapon balance, Treyarch also revealed they\u2019re taking a look at vehicle behavior in Blackout, death stashes on consoles, and progression losses. An update on the how Featured Playlist feature will operate moving forward was also given near the end of Treyarch\u2019s post on Reddit. There\u2019s no word yet on exactly when these fixes will go live, but given the speed at which Treyarch has been putting out updates since the game launched, there shouldn\u2019t be too long of a wait. You can take a look at the full list of upcoming changes below: In addition to the topics listed in our previous updates over the past week, we\u2019re currently tracking the following recent topics: Weapon Tuning We\u2019ve seen comments and requests around general weapon tuning since launch. We take weapon tuning very seriously and put any proposed tweaks through rigorous internal testing before we consider a change to the game. With that said, we\u2019ve captured a massive amount of input and stats since October 12th, and we\u2019re currently making a tuning pass for a major update coming soon. Stay tuned. &#8211; &#8211; Vehicle Behavior in Blackout If you frequent this subreddit, you\u2019ve probably seen clips of some unexpected vehicle behavior in Blackout. We\u2019re investigating the issue. &#8211; &#8211; Death Stashes on Consoles Some players have reported freezing issues when looting a Death Stash in Blackout on consoles. We\u2019re currently working on a fix for this in the near future. &#8211; &#8211; Progression Losses We\u2019ve continued to track issues related to connection timeouts that lead to a loss in stats\/recently unlocked camos. We\u2019re planning a fix for this later this week. &#8211; &#8211; Don\u2019t see a specific topic listed above? Please check out our previous updates to see what else we\u2019ve been tracking since launch to avoid a re-post in the comments: October 12: Welcome to Launch! October 13: Launch Weekend Begins October 14: Zombies Balancing Pass, MP updates, and more October 16: 100-Player Duos, PC Crash Fixes, and more We would also like to take this opportunity to talk about Featured Playlists in Black Ops 4 since we\u2019re doing things a little differently with playlists in this game. You\u2019ll notice we\u2019ve created \u201cFeatured\u201d playlist tiles for Multiplayer, Blackout, and Zombies on the home screen. These will change frequently, and will sometimes even include bonus modifiers, like 2XP, for limited times. Black Ops 4 is designed as a more event-driven game, and the Featured playlists will serve to rally the community around different ways to play each week. We also have a \u201cFeatured\u201d category in Multiplayer, which includes a showcase of rotating MP playlists. This is where we\u2019ll occasionally feature mashups of modes (like our \u201cMoshpit\u201d playlists), traditional modes with alterations to the rules, fun time-limited modes, and new modes that have never been released before. While we\u2019ll always continue to support the standard playlists in Core and Hardcore, the Featured playlists are there to keep things extra-interesting for all Black Ops 4 players while also maintaining a strong matchmaking pool that isn\u2019t spread thin across too many playlists. That\u2019s it for today! Let\u2019s see what you can find out there today, Easter Egg hunters. Source \u2013 Reddit<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Treyarch announced that major changes to weapon balancing and tuning are coming to Black Ops 4 Treyarch has been pumping out updates to Black Ops 4 ever since it launched on October 12 and it looks like one of the biggest ones is on the way. While Call of Duty fans seem to be very [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31980","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31980","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=31980"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/31980\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=31980"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=31980"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=31980"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}